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path: root/engines/sword25/gfx/graphicengine.cpp
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2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-17SWORD25: Optimize graphics drawing codejohndoe123
2013-01-09SWORD25: Silence C++11 narrowing warnings.Johannes Schickel
2012-06-16SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2011-06-29SWORD25: removed useless warning in setVsync()Eugene Sandulenko
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05SWORD25: Remove unused codemd5
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-04-14SWORD25: Fix rendering on big-endian.Alyssa Milburn
2011-01-30SWORD25: Some translations, and a bugfix. Disabled a hack.Filippos Karapetis
Translated some comments, and pushed the indirect rendering define to the header file, so that the engine won't try and update the screen with direct movie rendering. Also, the thumbnail hack has been disabled, as it doesn't really work (at least not for me: all the thumbnails are gray) svn-id: r55663
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
svn-id: r55600
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
svn-id: r55595
2011-01-24SWORD25: Documented a FIXMEFilippos Karapetis
svn-id: r55489
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-11-03SWORD25: cleanupMax Horn
svn-id: r54045
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
svn-id: r53840
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
svn-id: r53734
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
Now all transitions and dimming out screen at exit dialog is supported. svn-id: r53620
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ↵Max Horn
rest of graphicengine.h to german svn-id: r53476
2010-10-15SWORD25: Fix a few global constructor warningsMax Horn
svn-id: r53475
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
svn-id: r53408
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
svn-id: r53359
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
svn-id: r53310
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: Removed now redundant 'using namespace std' linesPaul Gilbert
svn-id: r53263
2010-10-12SWORD25: Removed last traces of STLEugene Sandulenko
svn-id: r53262
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
svn-id: r53258
2010-10-12SWORD25: Fix initialization.Eugene Sandulenko
svn-id: r53245