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authorEugene Sandulenko2010-10-18 17:12:00 +0000
committerEugene Sandulenko2010-10-18 17:12:00 +0000
commit3feac393b0c951c53d96181b320dd42f5c725f35 (patch)
tree9fdf2fa312777288a76356c21e2d2098fd752d0f /engines/sword25/gfx/graphicengine.cpp
parent3b21db16188899eac9914fe1c3b32b311a3aa344 (diff)
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SWORD25: Renamed Lua .c files to .cpp and make it compilable
svn-id: r53568
Diffstat (limited to 'engines/sword25/gfx/graphicengine.cpp')
-rw-r--r--engines/sword25/gfx/graphicengine.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 8b9d617cee..a94395628b 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -52,14 +52,8 @@
#include "sword25/gfx/graphicengine.h"
-namespace Lua {
-extern "C"
-{
#include "sword25/util/lua/lua.h"
#include "sword25/util/lua/lauxlib.h"
-}
-}
-
enum {
BIT_DEPTH = 32,
BACKBUFFER_COUNT = 1
@@ -68,8 +62,6 @@ enum {
namespace Sword25 {
-using namespace Lua;
-
static const uint FRAMETIME_SAMPLE_COUNT = 5; // Anzahl der Framezeiten über die, die Framezeit gemittelt wird
GraphicEngine::GraphicEngine(Kernel *pKernel) :