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path: root/engines/sword25/gfx/image/pngloader.h
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2011-05-26SWORD25: Merged the PNG and thumbnail decoding code into a common classmd5
2011-05-26SWORD25: Removed the leftover libpng codemd5
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
svn-id: r53623
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: char * -> byte * in image-related operationsEugene Sandulenko
svn-id: r53287
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
svn-id: r53258
2010-10-12SWORD25: Started rewriting gfx subsystemEugene Sandulenko
svn-id: r53227
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Mass-putting of all files in gfx/ into Sword25 namespaceEugene Sandulenko
svn-id: r53214
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Fixed rest of the include pathsEugene Sandulenko
svn-id: r53181
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171