Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-03 | SWORD25: cleanup | Max Horn | |
svn-id: r54045 | |||
2010-10-24 | SWORD25: Get rid of colorFormat parameter in PNGLoader API | Max Horn | |
Only CF_ARGB32 was supported anyway. svn-id: r53756 | |||
2010-10-24 | SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager | Max Horn | |
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755 | |||
2010-10-24 | SWORD25: Add ImageLoaderManager, get rid of last globally constructed object | Max Horn | |
This also gets rid of an evil use of atexit. svn-id: r53753 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Enforce code naming conventions in gfx/image/imageloader* | Eugene Sandulenko | |
svn-id: r53623 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53361 | |||
2010-10-12 | SWORD25: Rename glimage.* to renderedimage.* | Eugene Sandulenko | |
svn-id: r53360 |