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path: root/engines/sword25/gfx/image/renderedimage.cpp
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2010-11-03SWORD25: cleanupMax Horn
svn-id: r54045
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
svn-id: r53623
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53361
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
svn-id: r53360