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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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text.cpp
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Commit message (
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Author
2011-04-14
SWORD25: Simplify text rendering code slightly.
Alyssa Milburn
2011-01-28
SWORD25: Disabled the mechanism which precaches all of the game's resources o...
Filippos Karapetis
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-18
SWORD25: Fix Valgrind reported uninitialised errors
Paul Gilbert
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Stop using class names as variable names
Filippos Karapetis
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Refactored engine to remove BS_Rect class
Paul Gilbert
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
2010-10-12
SWORD25: More compilation fixes
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Number of compilation and warning fixes
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings and compilation
Eugene Sandulenko
2010-10-12
SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace
Eugene Sandulenko
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Fixed rest of the include paths
Eugene Sandulenko
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko