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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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Author
2010-10-19
SWORD25: Properly implement GraphicEngine::fill()
Eugene Sandulenko
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
2010-10-18
SWORD25: Renamed Lua .c files to .cpp and make it compilable
Eugene Sandulenko
2010-10-18
SWORD25: Fix Valgrind reported uninitialised errors
Paul Gilbert
2010-10-18
SWORD25: Fix for Valgrind identified errors
Paul Gilbert
2010-10-15
COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::String
Max Horn
2010-10-15
SWORD25: Typo, cleanup
Max Horn
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-15
SWORD25: Adapted a few things to our code formatting conventions; translated ...
Max Horn
2010-10-15
SWORD25: Fix a few global constructor warnings
Max Horn
2010-10-13
SWORD25: Get rid of (deprecated) access to libpng io_ptr
Max Horn
2010-10-13
SWORD25: Fix empty loop body & conversion warnings
Max Horn
2010-10-13
SWORD25: Worked around crash in options dialog.
Torbjörn Andersson
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Convert object registries to singletons
Max Horn
2010-10-13
SWORD25: Renamed getInstance() -> instance()
Max Horn
2010-10-13
SWORD25: Silenced MSVC false positive about a potentially uninitialized variable
Filippos Karapetis
2010-10-13
SWORD25: Stop using class names as variable names
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforce code naming conventions in gfx/animation*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
2010-10-12
SWORD25: Remove opengl/ directory
Eugene Sandulenko
2010-10-12
SWORD25: Moved glimage and swimage to image/
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Remove unnecessary executable flags
Eugene Sandulenko
2010-10-12
SWORD25: Make full transparency check earlier
Eugene Sandulenko
2010-10-12
SWORD25: Bugfix to not draw off-screen images
Paul Gilbert
2010-10-12
SWORD25: Fix for blitting images with negative offsets
Paul Gilbert
2010-10-12
SWORD25: Confirmed correctness of vector images alpha blending
Eugene Sandulenko
2010-10-12
SWORD25: Remove unneeded file
Eugene Sandulenko
2010-10-12
SWORD25: Fixed debug output in GLImage::blit()
Eugene Sandulenko
2010-10-12
SWORD25: Fix vectorimage transparency
Eugene Sandulenko
2010-10-12
SWORD25: Implement original hack with skipping green lines
Eugene Sandulenko
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