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path: root/engines/sword25/gfx
AgeCommit message (Expand)Author
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
2010-10-18SWORD25: Fix Valgrind reported uninitialised errorsPaul Gilbert
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
2010-10-15COMMON: Add XMLParser::parseIntegerKey variant accepting a Common::StringMax Horn
2010-10-15SWORD25: Typo, cleanupMax Horn
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ...Max Horn
2010-10-15SWORD25: Fix a few global constructor warningsMax Horn
2010-10-13SWORD25: Get rid of (deprecated) access to libpng io_ptrMax Horn
2010-10-13SWORD25: Fix empty loop body & conversion warningsMax Horn
2010-10-13SWORD25: Worked around crash in options dialog.Torbjörn Andersson
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko