Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | SWORD25: Janitorial - Fix spacing errors | Strangerke | |
2013-09-29 | SWORD25: Fix alpha/colormod blitting | Willem Jan Palenstijn | |
This is a backport to sword25 of the wintermute commits e9cbda135bbc822009ff311cad6e420fb23cff82 and 2141ad285e0200f4773726a13504f960e382f13e Thanks to eriktorbjorn for noticing and testing. | |||
2013-09-29 | SWORD25: Some more fixes for Amiga OS 4 compilation. | D G Turner | |
2013-09-29 | SWORD25: And even more fixes for Amiga OS 4 compilation. | D G Turner | |
2013-09-29 | SWORD25: Even more fixes for Amiga OS 4 compilation. | D G Turner | |
2013-09-28 | SWORD25: Make Amiga compiler happier | Eugene Sandulenko | |
2013-09-28 | SWORD25: More int->int32 fixes | Eugene Sandulenko | |
2013-09-28 | SWORD25: Further fixes for Amiga | Eugene Sandulenko | |
2013-09-28 | SWORD25: More int <-> int32 corrections | Eugene Sandulenko | |
2013-09-28 | SWORD25: Further fixes for Amiga compilation | Eugene Sandulenko | |
2013-09-26 | SWORD25: Fix copy-paste error. CID 1004130 | Eugene Sandulenko | |
2013-09-09 | SWORD25: Remove unused variable | Eugene Sandulenko | |
2013-08-03 | SWORD25: Do not set Surface::pixels directly anymore. | Johannes Schickel | |
2013-08-03 | SWORD25: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | SWORD25: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-05-06 | Merge pull request #320 from johndoe123/sword25-gfx | Eugene Sandulenko | |
SWORD25: Optimized graphics drawing | |||
2013-04-24 | SWORD25: Plug memory leak. CID 1003589 | Eugene Sandulenko | |
2013-04-20 | SWORD25: Fix blitting code | johndoe123 | |
- Rename collectRenderQueue to preRender - Only do forceRefresh() in Panel::setColor() and Text::setText() if the new values are different - Move child object resorting from RenderObject::render() into RenderObject::preRender() | |||
2013-04-17 | SWORD25: Change absolute Z calculation to match that of absolute x/y; remove ↵ | johndoe123 | |
old comment | |||
2013-04-17 | SWORD25: Optimize graphics drawing code | johndoe123 | |
2013-01-09 | SWORD25: Silence C++11 narrowing warnings. | Johannes Schickel | |
2012-06-16 | SWORD25: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-13 | SWORD25: Janitorial: Apply coding conventions | Strangerke | |
2012-03-20 | GRAPHICS: Move PNG to the ImageDecoder interface | Matthew Hoops | |
2012-01-29 | SWORD25: Return 0 instead of false in Screenshot::createThumbnail. | Johannes Schickel | |
This should "fix" a g++ warning. | |||
2011-12-08 | SWORD25: Reduce usage of 'goto'. | D G Turner | |
Have refrained from changing the usage of 'goto' in the embedded LUA interpreter code for the time being, as this is still in flux due to the savegame issues. | |||
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel | |
This makes the name match with the name of the STL function with the same behavior. | |||
2011-07-10 | SWORD25: Fix regression introduced in 5dd8f2575b0f | Eugene Sandulenko | |
Janitorial removed function call which had a side effect. Thus the actor image load code crashed. | |||
2011-06-30 | JANITORIAL: Silence a couple of "variable set but not used" warnings. | eriktorbjorn | |
2011-06-30 | ALL: Require DECLARE_SINGLETON to be used in the Common namepsace | Ori Avtalion | |
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning. | |||
2011-06-29 | SWORD25: removed useless warning in setVsync() | Eugene Sandulenko | |
2011-06-29 | SWORD25: Implement persistence functions for soundengine | Eugene Sandulenko | |
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained. | |||
2011-06-26 | SWORD25: Fix bug with loading saves when some saves are missing | Eugene Sandulenko | |
2011-06-23 | SWORD25: Add error checks after allocating memory with malloc | Julien | |
2011-06-23 | ANALYSIS: Fix potential memory leak when using realloc | Julien | |
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer. See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-17 | SWORD25: Fix image blending for black | Eugene Sandulenko | |
This fixes exit menu. | |||
2011-06-06 | COMMON: Remove vfprintf call from XML parser | Max Horn | |
2011-06-06 | SWORD25: Remove redundant bounds check | Max Horn | |
2011-06-06 | SWORD25: Fix whitespace | Max Horn | |
2011-05-26 | SWORD25: Merged the PNG and thumbnail decoding code into a common class | md5 | |
2011-05-26 | SWORD25: Removed the leftover libpng code | md5 | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-23 | SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines | Max Horn | |
2011-05-23 | SWORD25: Fix screenshot endianism issue | Alyssa Milburn | |
2011-05-23 | SWORD25: De-hardcode target name in thumbnail code | Alyssa Milburn | |
This just uses the provided filename rather than trying to recreate it with a hard-coded target (causing crashes with other targets). (Also, add an error check rather then crashing there, just in case.) |