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author | Strangerke | 2013-11-24 18:40:10 +0100 |
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committer | Strangerke | 2013-11-24 18:52:48 +0100 |
commit | 622dfcf950c6b12633911568bcad940dca74ed9e (patch) | |
tree | 4ea303e9256e74ae95840e1361160ef46fa9ba05 /engines/sword25/gfx | |
parent | 29659ba9486df35ede7eb9ee501aa91307924cd1 (diff) | |
download | scummvm-rg350-622dfcf950c6b12633911568bcad940dca74ed9e.tar.gz scummvm-rg350-622dfcf950c6b12633911568bcad940dca74ed9e.tar.bz2 scummvm-rg350-622dfcf950c6b12633911568bcad940dca74ed9e.zip |
SWORD25: Janitorial - Fix spacing errors
Diffstat (limited to 'engines/sword25/gfx')
-rw-r--r-- | engines/sword25/gfx/image/art.cpp | 3 | ||||
-rw-r--r-- | engines/sword25/gfx/renderobjectmanager.cpp | 17 |
2 files changed, 11 insertions, 9 deletions
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp index 9c4b9fe8bd..e2eeaca33f 100644 --- a/engines/sword25/gfx/image/art.cpp +++ b/engines/sword25/gfx/image/art.cpp @@ -424,8 +424,7 @@ static void art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max, x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness); } else { // don't subdivide - art_vpath_add_point(p_vpath, pn, pn_max, - ART_LINETO, x3, y3); + art_vpath_add_point(p_vpath, pn, pn_max, ART_LINETO, x3, y3); } } diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp index 57c8ec318f..bc7dd02636 100644 --- a/engines/sword25/gfx/renderobjectmanager.cpp +++ b/engines/sword25/gfx/renderobjectmanager.cpp @@ -103,13 +103,16 @@ bool RenderObjectManager::render() { _uta->clear(); // Add rectangles of objects which don't exist in this frame any more - for (RenderObjectQueue::iterator it = _prevQueue->begin(); it != _prevQueue->end(); ++it) - if (!_currQueue->exists(*it)) - _uta->addRect((*it)._bbox); - // Add rectangles of objects which are different from the previous frame - for (RenderObjectQueue::iterator it = _currQueue->begin(); it != _currQueue->end(); ++it) - if (!_prevQueue->exists(*it)) - _uta->addRect((*it)._bbox); + for (RenderObjectQueue::iterator it = _prevQueue->begin(); it != _prevQueue->end(); ++it) { + if (!_currQueue->exists(*it)) + _uta->addRect((*it)._bbox); + } + + // Add rectangles of objects which are different from the previous frame + for (RenderObjectQueue::iterator it = _currQueue->begin(); it != _currQueue->end(); ++it) { + if (!_prevQueue->exists(*it)) + _uta->addRect((*it)._bbox); + } RectangleList *updateRects = _uta->getRectangles(); Common::Array<int> updateRectsMinZ; |