Age | Commit message (Collapse) | Author |
|
svn-id: r53257
|
|
svn-id: r53254
|
|
svn-id: r53234
|
|
Under MinGW, with OpenGL and tinyxml.
svn-id: r53225
|
|
svn-id: r53222
|
|
svn-id: r53216
|
|
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter.
svn-id: r53208
|
|
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers.
svn-id: r53205
|
|
svn-id: r53203
|
|
svn-id: r53200
|
|
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed.
svn-id: r53198
|
|
svn-id: r53188
|
|
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.
svn-id: r53184
|
|
Majority of files now compile under Windoze.
svn-id: r53182
|
|
svn-id: r53180
|
|
svn-id: r53171
|