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2010-10-12SWORD25: brought CallBackRegisry class to our naming standardsEugene Sandulenko
svn-id: r53257
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Final linking fixes. Now it links!Eugene Sandulenko
svn-id: r53234
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted remainder of Kernel/ folderPaul Gilbert
svn-id: r53216
2010-10-12SWORD25: Fix for void * conversion errorsPaul Gilbert
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter. svn-id: r53208
2010-10-12SWORD25: Mostly converted input/inputengine_script.cppPaul Gilbert
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers. svn-id: r53205
2010-10-12SWORD25: Converted the input engine to use the ScummVM event managerPaul Gilbert
svn-id: r53203
2010-10-12SWORD25: Converted inputengine.cppPaul Gilbert
svn-id: r53200
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Converted kernel/kernel.cpp to compile under ScummVMPaul Gilbert
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
Majority of files now compile under Windoze. svn-id: r53182
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171