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path: root/engines/sword25/kernel/filesystemutil.h
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2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
svn-id: r55597
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
svn-id: r53446
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
svn-id: r53430
2010-10-13SWORD25: Fixed signed/unsigned bugFilippos Karapetis
svn-id: r53407
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted Savegame Load/Save codePaul Gilbert
In addition to converting the loading/saving of savefiles to use the SaveFileManager interface, also converted the date/time code to use the ScummVM TimeDate structure. svn-id: r53202
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Implemented ScummVM version of BS_FileSystemUtil interfacePaul Gilbert
svn-id: r53186
2010-10-12SWORD25: Added and fixed the remaining engine setup/execution/free codePaul Gilbert
svn-id: r53185
2010-10-12SWORD25: Make couple file compilableEugene Sandulenko
svn-id: r53179
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171