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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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2010-10-20
SWORD25: Fix to correctly write game state to savegame files
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Simplify log listener code (and get rid of another global constructor)
Max Horn
2010-10-19
SWORD25: Some code cleanup
Max Horn
2010-10-19
SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct
Max Horn
2010-10-19
SWORD25: Optimize ReverseArray, move it to only place it is used
Max Horn
2010-10-19
SWORD25: Fix cppcheck warnings in BS_Log::LogPrefix
Paul Gilbert
2010-10-15
SWORD25: Fix infinite recursion
Torbjörn Andersson
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Check if _LogFile has been created before flushing.
Torbjörn Andersson
2010-10-13
Fixed ifdef. I'm too tired today :/
Filippos Karapetis
2010-10-13
SWORD25: Hopefully fix compilation when libtheora is not present
Filippos Karapetis
2010-10-13
SWORD25: Renamed getInstance() -> instance()
Max Horn
2010-10-13
SWORD25: Don't even compile theora related code when that lib is not present
Max Horn
2010-10-13
SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure)
Filippos Karapetis
2010-10-13
SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure)
Filippos Karapetis
2010-10-13
SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h
Filippos Karapetis
2010-10-13
SWORD25: Force cast to uint instead of unsigned long long
Sven Hesse
2010-10-13
SWORD25: Resolve ambigous write() call on 64 bit systems
Sven Hesse
2010-10-13
SWORD25: Cast the pointer to unsigned long long
Sven Hesse
2010-10-13
SWORD25: Fixed signed/unsigned bug
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Return proper path separator
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Get rid of ScummVMInput class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of ScummVMPackageManager
Eugene Sandulenko
2010-10-12
SWORD25: Fixes to the savegame saving code
Paul Gilbert
2010-10-12
SWORD25: Fix to array reversal, fixing path-finding
Paul Gilbert
2010-10-12
SWORD25: Fix for path-finding
Paul Gilbert
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: unsigned char -> byte
Eugene Sandulenko
2010-10-12
SWORD25: Changed save path missing message to an error() call
Paul Gilbert
2010-10-12
SWORD25: Bugfix so that EVENT_QUIT quits the game
Paul Gilbert
2010-10-12
SWORD25: Fix early engine quit. Now it runs, hurray!
Eugene Sandulenko
2010-10-12
SWORD25: Removed now redundant 'using namespace std' lines
Paul Gilbert
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
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