Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-28 | SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rules | Max Horn | |
svn-id: r54550 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-10-28 | SWORD25: Comment out unused static variable. | Johannes Schickel | |
svn-id: r53909 | |||
2010-10-28 | SWORD25: Standardised savegame filenames, start on advanced engine features | Paul Gilbert | |
svn-id: r53901 | |||
2010-10-28 | SWORD25: Start to rename read/write methods of *PersistenceBlock classes | Max Horn | |
All should be renamed to reduce risk of accidental incorrect use. svn-id: r53899 | |||
2010-10-28 | SWORD25: Get rid of CallbackRegistry | Max Horn | |
svn-id: r53898 | |||
2010-10-25 | SWORD25: Add FIXME about savegame names; cleanup | Max Horn | |
svn-id: r53839 | |||
2010-10-25 | SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments | Max Horn | |
The save system of this engine currently partially bypasses the SaveFileManager API, by (abusing) the fact that the Lua engine allows creating files in arbitrary places (it exposes fopen, fread, fwrite etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable. In addition, the filenames used for the savestates ("0.b25s") do not comply with our naming conventions for engine savestates. It should be possible to overcome all this, but it might require hacking the Lua engine; or we could try to replace some of the BS2.5 script functions with our own, dynamically. svn-id: r53838 | |||
2010-10-25 | SWORD25: Get rid of most of the 'kernel service/superclass' code | Max Horn | |
svn-id: r53835 | |||
2010-10-25 | SWORD25: Get rid of classes ScummVMWindow and Window | Max Horn | |
svn-id: r53832 | |||
2010-10-24 | SWORD25: Remove some dead code; cleanup | Max Horn | |
svn-id: r53760 | |||
2010-10-24 | SWORD25: Replace ResourceManager's hash table by a Common::HashMap | Max Horn | |
svn-id: r53759 | |||
2010-10-24 | SWORD25: Get rid of kernel/string.h | Max Horn | |
svn-id: r53758 | |||
2010-10-20 | SWORD25: Added description field to savegames | Paul Gilbert | |
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638 | |||
2010-10-20 | SWORD25: Fix to correctly write game state to savegame files | Paul Gilbert | |
svn-id: r53637 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Fix engine exit when running without theoradec | Eugene Sandulenko | |
svn-id: r53622 | |||
2010-10-19 | SWORD25: Simplify log listener code (and get rid of another global constructor) | Max Horn | |
svn-id: r53610 | |||
2010-10-19 | SWORD25: Some code cleanup | Max Horn | |
svn-id: r53608 | |||
2010-10-19 | SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct | Max Horn | |
svn-id: r53607 | |||
2010-10-19 | SWORD25: Optimize ReverseArray, move it to only place it is used | Max Horn | |
svn-id: r53606 | |||
2010-10-19 | SWORD25: Fix cppcheck warnings in BS_Log::LogPrefix | Paul Gilbert | |
The LogPrefix method isn't currently used, but I'm fixing it just in case it's ever used again svn-id: r53602 | |||
2010-10-15 | SWORD25: Fix infinite recursion | Torbjörn Andersson | |
If I understand this, we don't need to call Kernel::GetInstance() when we are already in the Kernel class. In this particular case, _RegisterScriptBindings() is called from the Kernel constructor, so it gets called again and again because _Instance hasn't yet been set. svn-id: r53512 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Semi-colon cleanup. | Johannes Schickel | |
svn-id: r53446 | |||
2010-10-13 | SWORD25: Check if _LogFile has been created before flushing. | Torbjörn Andersson | |
svn-id: r53445 | |||
2010-10-13 | Fixed ifdef. I'm too tired today :/ | Filippos Karapetis | |
svn-id: r53440 | |||
2010-10-13 | SWORD25: Hopefully fix compilation when libtheora is not present | Filippos Karapetis | |
svn-id: r53439 | |||
2010-10-13 | SWORD25: Renamed getInstance() -> instance() | Max Horn | |
svn-id: r53430 | |||
2010-10-13 | SWORD25: Don't even compile theora related code when that lib is not present | Max Horn | |
svn-id: r53428 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53418 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53417 | |||
2010-10-13 | SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h | Filippos Karapetis | |
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416 | |||
2010-10-13 | SWORD25: Force cast to uint instead of unsigned long long | Sven Hesse | |
As per Fingolfin's request, because apparently there's no long long in the C++ standard; and ScummVM's hashmap needs uint. svn-id: r53413 | |||
2010-10-13 | SWORD25: Resolve ambigous write() call on 64 bit systems | Sven Hesse | |
svn-id: r53410 | |||
2010-10-13 | SWORD25: Cast the pointer to unsigned long long | Sven Hesse | |
...Instead of to uint, which fails on my 64 bit system where pointers are 64 bit, but normal ints 32 bit wide. svn-id: r53409 | |||
2010-10-13 | SWORD25: Fixed signed/unsigned bug | Filippos Karapetis | |
svn-id: r53407 | |||
2010-10-13 | SWORD25: Get rid of kernel/bs_stdint.h | Max Horn | |
svn-id: r53405 | |||
2010-10-13 | SWORD25: Get rid of Kernel::GetMicroTicks() | Max Horn | |
svn-id: r53403 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Return proper path separator | Eugene Sandulenko | |
svn-id: r53379 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Fix warning | Eugene Sandulenko | |
svn-id: r53368 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: Got rid of OpenGLGfx class | Eugene Sandulenko | |
svn-id: r53356 | |||
2010-10-12 | SWORD25: Get rid of ScummVMInput class | Eugene Sandulenko | |
svn-id: r53354 |