Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-26 | SWORD25: Committed changes to module.mk which were forgotten in my previous ↵ | md5 | |
commit | |||
2011-05-26 | SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts | md5 | |
2011-05-24 | SWORD25: Remove unused Lua print stuff | Max Horn | |
2011-05-23 | SWORD25: Added proxy code for converting writing config.lua to update the ↵ | Paul Gilbert | |
ScummVM game settings | |||
2011-01-28 | SWORD25: Removed some more unused/unimplemented debug code | Filippos Karapetis | |
svn-id: r55595 | |||
2011-01-24 | SWORD25: Cleanup | Filippos Karapetis | |
svn-id: r55501 | |||
2011-01-24 | SWORD25: Removed the logErrorLn and logWarningLn wrappers | Filippos Karapetis | |
svn-id: r55488 | |||
2011-01-23 | SWORD25: Fixed compilation (oops...) | Filippos Karapetis | |
svn-id: r55472 | |||
2011-01-23 | SWORD25: Simplified the YUV->RGBA conversion code | Filippos Karapetis | |
svn-id: r55469 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-11-10 | SWORD25: Added basic debugging console to engine (Command Key Disabled) | David Turner | |
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184 | |||
2010-10-28 | SWORD25: Get rid of CallbackRegistry | Max Horn | |
svn-id: r53898 | |||
2010-10-25 | SWORD25: Get rid of classes ScummVMWindow and Window | Max Horn | |
svn-id: r53832 | |||
2010-10-24 | SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager | Max Horn | |
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755 | |||
2010-10-24 | SWORD25: Merge B25SLoader into PNGLoader | Max Horn | |
svn-id: r53754 | |||
2010-10-19 | SWORD25: Fix engine exit when running without theoradec | Eugene Sandulenko | |
svn-id: r53622 | |||
2010-10-18 | SWORD25: Renamed Lua .c files to .cpp and make it compilable | Eugene Sandulenko | |
svn-id: r53568 | |||
2010-10-13 | SWORD25: Don't compile lua.c | Matthew Hoops | |
lua.c has its own main function which we don't want. Compiling this in for me gives me a Lua console on startup (which probably isn't a good thing). svn-id: r53442 | |||
2010-10-13 | SWORD25: Use $(CXX) -x c to build C files (hopefully this fixes compilation) | Filippos Karapetis | |
svn-id: r53438 | |||
2010-10-13 | SWORD25: Partially revert commit #53389 and add the custom rule for C files | Filippos Karapetis | |
again, so that LUA can be compiled. It's a hack but at least it allows compilation of C files for now svn-id: r53437 | |||
2010-10-13 | SWORD25: Don't even compile theora related code when that lib is not present | Max Horn | |
svn-id: r53428 | |||
2010-10-13 | SWORD25: Remove the unused LUA compiler | Filippos Karapetis | |
svn-id: r53411 | |||
2010-10-13 | SWORD25: Remove custom .c builiding rules | Eugene Sandulenko | |
svn-id: r53389 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53363 | |||
2010-10-12 | SWORD25: Moved glimage and swimage to image/ | Eugene Sandulenko | |
svn-id: r53357 | |||
2010-10-12 | SWORD25: Got rid of OpenGLGfx class | Eugene Sandulenko | |
svn-id: r53356 | |||
2010-10-12 | SWORD25: Get rid of ScummVMInput class | Eugene Sandulenko | |
svn-id: r53354 | |||
2010-10-12 | SWORD25: Got rid of ScummVMPackageManager | Eugene Sandulenko | |
svn-id: r53353 | |||
2010-10-12 | SWORD25: Added minimal subset of libart inplace | Eugene Sandulenko | |
svn-id: r53328 | |||
2010-10-12 | SWORD25: Initial code for vector image rendering. Crashes badly. | Eugene Sandulenko | |
svn-id: r53314 | |||
2010-10-12 | SWORD25: Load and parse vector images | Eugene Sandulenko | |
Libart is temporary solution. svn-id: r53313 | |||
2010-10-12 | SWORD25: update makefile with latest changes. | Eugene Sandulenko | |
svn-id: r53305 | |||
2010-10-12 | SWORD25: Started to hook TheoraDecoder. Crashes at startup. | Eugene Sandulenko | |
svn-id: r53297 | |||
2010-10-12 | Revert "SWORD25: Commit of in-progress MoviePlayer code" | Eugene Sandulenko | |
This reverts commit cb95db7cc04a5a3d14f408835cd371e0a0abd4ed. svn-id: r53296 | |||
2010-10-12 | SWORD25: Commit of in-progress MoviePlayer code | Paul Gilbert | |
Frames aren't being corrected decoded yet; still trying to locate the cause svn-id: r53295 | |||
2010-10-12 | SWORD25: Converted AnimationResource to use SCUMMVM XMLParser. Removed ↵ | Paul Gilbert | |
tinyxml library svn-id: r53281 | |||
2010-10-12 | SWORD25: Stubbed FMODExSound class | Eugene Sandulenko | |
svn-id: r53233 | |||
2010-10-12 | SWORD25: Added missing file | Eugene Sandulenko | |
svn-id: r53232 | |||
2010-10-12 | SWORD25: Temporarily added tinyxml code | Eugene Sandulenko | |
To speedup linking, added the code. It has to be replaced with our XML parser. svn-id: r53230 | |||
2010-10-12 | SWORD25: Linking fixes. | Eugene Sandulenko | |
svn-id: r53226 | |||
2010-10-12 | SWORD25: Clean compile! | Eugene Sandulenko | |
Under MinGW, with OpenGL and tinyxml. svn-id: r53225 | |||
2010-10-12 | SWORD25: More compilation fixes | Eugene Sandulenko | |
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224 | |||
2010-10-12 | SWORD25: More compilation fixes | Eugene Sandulenko | |
svn-id: r53223 | |||
2010-10-12 | SWORD25: Number of compilation and warning fixes | Eugene Sandulenko | |
svn-id: r53219 | |||
2010-10-12 | SWORD25: Fix warnings and compilation | Eugene Sandulenko | |
svn-id: r53217 | |||
2010-10-12 | SWORD25: Converted remainder of Kernel/ folder | Paul Gilbert | |
svn-id: r53216 |