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path: root/engines/sword25/module.mk
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2013-04-17SWORD25: Optimize graphics drawing codejohndoe123
2012-08-12VIDEO: Move TheoraDecoder to video/Matthew Hoops
2011-05-26SWORD25: Committed changes to module.mk which were forgotten in my previous ↵md5
commit
2011-05-26SWORD25 (LUA): Removed unused code for handling precompiled LUA sciptsmd5
2011-05-24SWORD25: Remove unused Lua print stuffMax Horn
2011-05-23SWORD25: Added proxy code for converting writing config.lua to update the ↵Paul Gilbert
ScummVM game settings
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
svn-id: r55595
2011-01-24SWORD25: CleanupFilippos Karapetis
svn-id: r55501
2011-01-24SWORD25: Removed the logErrorLn and logWarningLn wrappersFilippos Karapetis
svn-id: r55488
2011-01-23SWORD25: Fixed compilation (oops...)Filippos Karapetis
svn-id: r55472
2011-01-23SWORD25: Simplified the YUV->RGBA conversion codeFilippos Karapetis
svn-id: r55469
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
svn-id: r53898
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
svn-id: r53832
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-13SWORD25: Don't compile lua.cMatthew Hoops
lua.c has its own main function which we don't want. Compiling this in for me gives me a Lua console on startup (which probably isn't a good thing). svn-id: r53442
2010-10-13SWORD25: Use $(CXX) -x c to build C files (hopefully this fixes compilation)Filippos Karapetis
svn-id: r53438
2010-10-13SWORD25: Partially revert commit #53389 and add the custom rule for C filesFilippos Karapetis
again, so that LUA can be compiled. It's a hack but at least it allows compilation of C files for now svn-id: r53437
2010-10-13SWORD25: Don't even compile theora related code when that lib is not presentMax Horn
svn-id: r53428
2010-10-13SWORD25: Remove the unused LUA compilerFilippos Karapetis
svn-id: r53411
2010-10-13SWORD25: Remove custom .c builiding rulesEugene Sandulenko
svn-id: r53389
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
svn-id: r53364
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53363
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
svn-id: r53357
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Get rid of ScummVMInput classEugene Sandulenko
svn-id: r53354
2010-10-12SWORD25: Got rid of ScummVMPackageManagerEugene Sandulenko
svn-id: r53353
2010-10-12SWORD25: Added minimal subset of libart inplaceEugene Sandulenko
svn-id: r53328
2010-10-12SWORD25: Initial code for vector image rendering. Crashes badly.Eugene Sandulenko
svn-id: r53314
2010-10-12SWORD25: Load and parse vector imagesEugene Sandulenko
Libart is temporary solution. svn-id: r53313
2010-10-12SWORD25: update makefile with latest changes.Eugene Sandulenko
svn-id: r53305
2010-10-12SWORD25: Started to hook TheoraDecoder. Crashes at startup.Eugene Sandulenko
svn-id: r53297
2010-10-12Revert "SWORD25: Commit of in-progress MoviePlayer code"Eugene Sandulenko
This reverts commit cb95db7cc04a5a3d14f408835cd371e0a0abd4ed. svn-id: r53296
2010-10-12SWORD25: Commit of in-progress MoviePlayer codePaul Gilbert
Frames aren't being corrected decoded yet; still trying to locate the cause svn-id: r53295
2010-10-12SWORD25: Converted AnimationResource to use SCUMMVM XMLParser. Removed ↵Paul Gilbert
tinyxml library svn-id: r53281
2010-10-12SWORD25: Stubbed FMODExSound classEugene Sandulenko
svn-id: r53233
2010-10-12SWORD25: Added missing fileEugene Sandulenko
svn-id: r53232
2010-10-12SWORD25: Temporarily added tinyxml codeEugene Sandulenko
To speedup linking, added the code. It has to be replaced with our XML parser. svn-id: r53230
2010-10-12SWORD25: Linking fixes.Eugene Sandulenko
svn-id: r53226
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
svn-id: r53223
2010-10-12SWORD25: Number of compilation and warning fixesEugene Sandulenko
svn-id: r53219