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path: root/engines/sword25/script/luascript.cpp
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2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
svn-id: r53252
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
svn-id: r53236
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted the input engine to use the ScummVM event managerPaul Gilbert
svn-id: r53203
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198
2010-10-12SWORD25: Converted the math folder filesPaul Gilbert
svn-id: r53197
2010-10-12SWORD25: Converted Lua interface classesPaul Gilbert
svn-id: r53195
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
Majority of files now compile under Windoze. svn-id: r53182
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171