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path: root/engines/sword25/script/luascript.cpp
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2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2017-09-22SWORD25: Fix leaking the lua state MemoryWriteStreamDynamic bufferBastien Bouclet
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2014-12-30SWORD25: Rename lua serialization functions to use 'persist' in order to ↵RichieSams
match the rest of the engine
2014-12-30SWORD25: Use new lua serialization functions to persist stateRichieSams
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-26SWORD25: Const correctnessMax Horn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
All should be renamed to reduce risk of accidental incorrect use. svn-id: r53899
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
svn-id: r53835
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
svn-id: r53637
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
svn-id: r53477
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
svn-id: r53369
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
svn-id: r53310
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: unsigned char -> byteEugene Sandulenko
svn-id: r53308
2010-10-12SWORD25: Implemented script tracingEugene Sandulenko
To turn on traces turn on debugchannel 'script' and then use debug level as a bitmask: 1 - show function calls 2 - show function exits 3 - show every line svn-id: r53267
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
svn-id: r53252
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
svn-id: r53236
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Converted the input engine to use the ScummVM event managerPaul Gilbert
svn-id: r53203
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198
2010-10-12SWORD25: Converted the math folder filesPaul Gilbert
svn-id: r53197
2010-10-12SWORD25: Converted Lua interface classesPaul Gilbert
svn-id: r53195
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
Majority of files now compile under Windoze. svn-id: r53182
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171