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path: root/engines/sword25/sfx/soundengine.cpp
AgeCommit message (Expand)Author
2017-11-11SWORD25: Add a constructor to initialize SoundHandle membersBastien Bouclet
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
2013-09-29SWORD25: int -> int32 correctnessEugene Sandulenko
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-08-20SWORD25: Improve sound persistence.Alyssa Milburn
2011-08-07SWORD25: Make sure that id is always initialized in playSoundEx()Filippos Karapetis
2011-06-29SWORD25: Implement persistence functions for soundengineEugene Sandulenko
2011-06-26SWORD25: Change unknow handle error into a warningThierry Crozat
2011-06-26SWORD25: Fixed bug with concurrent sounds. Reported by criezyEugene Sandulenko
2011-06-11SWORD25: Unstub more sound-related functionsEugene Sandulenko
2011-06-10SWORD25: Fix warningMax Horn
2011-06-10SWORD25: Unstub SoundEngine::set/getVolumeEugene Sandulenko
2011-05-13SWORD25: Fix compilation when libvorbis is not presentmd5
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2011-01-19SWORD25: getSoundTime() is not used. Remove it.Eugene Sandulenko
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
2010-10-12SWORD25: Fix hangupEugene Sandulenko
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko