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path: root/engines/sword25/sfx/soundengine.cpp
AgeCommit message (Expand)Author
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2011-01-19SWORD25: getSoundTime() is not used. Remove it.Eugene Sandulenko
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
2010-10-12SWORD25: Fix hangupEugene Sandulenko
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko