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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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sfx
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soundengine.cpp
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Author
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-12
SWORD25: Fix freeze with sound code. Now game is really playable.
Eugene Sandulenko
2010-10-12
SWORD25: Put all sound-related debug output under debug flag.
Eugene Sandulenko
2010-10-12
SWORD25: Further work on sound.
Eugene Sandulenko
2010-10-12
SWORD25: Initial work on sound
Eugene Sandulenko
2010-10-12
SWORD25: Fix hangup
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Clean compile!
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Path fixes for includes
Eugene Sandulenko
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko