Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2015-12-14 | SWORD25: Call requested pixel format by its correct name. | Johannes Schickel | |
2014-12-07 | SWORD25: Disable unused code | Filippos Karapetis | |
Thanks to fingolfin for pointing out this unused code | |||
2014-06-15 | SWORD25: Switch to common TransparentSurface | Eugene Sandulenko | |
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-06-30 | ALL: Require DECLARE_SINGLETON to be used in the Common namepsace | Ori Avtalion | |
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning. | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-03-19 | SWORD25: Init volume levels on startup | dhewg | |
2011-01-24 | SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h. | David Turner | |
svn-id: r55490 | |||
2011-01-23 | SWORD25: Replaced BS_ASSERT() with assert() | Filippos Karapetis | |
svn-id: r55464 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2010-11-10 | SWORD25: Added basic debugging console to engine (Command Key Disabled) | David Turner | |
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, this is not currently usable as the command key code is commented out. This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced. svn-id: r54184 | |||
2010-10-28 | SWORD25: Standardised savegame filenames, start on advanced engine features | Paul Gilbert | |
svn-id: r53901 | |||
2010-10-25 | SWORD25: 'Implement' RTL support & add TODOs about missing feature support | Max Horn | |
svn-id: r53837 | |||
2010-10-25 | SWORD25: Get rid of most of the 'kernel service/superclass' code | Max Horn | |
svn-id: r53835 | |||
2010-10-24 | SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager | Max Horn | |
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755 | |||
2010-10-24 | SWORD25: Add ImageLoaderManager, get rid of last globally constructed object | Max Horn | |
This also gets rid of an evil use of atexit. svn-id: r53753 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Simplify log listener code (and get rid of another global constructor) | Max Horn | |
svn-id: r53610 | |||
2010-10-19 | SWORD25: Destroy singletons upon engine exit (untested, may lead to crash ↵ | Max Horn | |
upon exit) svn-id: r53609 | |||
2010-10-15 | SWORD25: Typo, cleanup | Max Horn | |
svn-id: r53478 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Fix startup | Eugene Sandulenko | |
svn-id: r53383 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Add support for language patch | Eugene Sandulenko | |
svn-id: r53377 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Fix warnings | Eugene Sandulenko | |
svn-id: r53292 | |||
2010-10-12 | SWORD25: Fix color format | Eugene Sandulenko | |
svn-id: r53285 | |||
2010-10-12 | SWORD25: Fix colors | Eugene Sandulenko | |
svn-id: r53274 | |||
2010-10-12 | SWORD25: Implemented script tracing | Eugene Sandulenko | |
To turn on traces turn on debugchannel 'script' and then use debug level as a bitmask: 1 - show function calls 2 - show function exits 3 - show every line svn-id: r53267 | |||
2010-10-12 | SWORD25: Fixed return value of AppEnd | Paul Gilbert | |
svn-id: r53264 | |||
2010-10-12 | SWORD25: removed BS_ prefix from rest of the classes. | Eugene Sandulenko | |
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261 | |||
2010-10-12 | SWORD25: eliminated BS_ prefix in all but kernel/ | Eugene Sandulenko | |
svn-id: r53259 | |||
2010-10-12 | SWORD25: Added possibility to run from extracted game. | Eugene Sandulenko | |
Still doesn't start though svn-id: r53251 | |||
2010-10-12 | SWORD25: Fix log output. | Eugene Sandulenko | |
svn-id: r53238 | |||
2010-10-12 | SWORD25: Fix couple more warnings | Eugene Sandulenko | |
svn-id: r53236 | |||
2010-10-12 | SWORD25: Mass-astyle. | Eugene Sandulenko | |
svn-id: r53222 | |||
2010-10-12 | SWORD25: Converted remainder of Kernel/ folder | Paul Gilbert | |
svn-id: r53216 | |||
2010-10-12 | SWORD25: Changing service registration to use replacement ScummVM Package ↵ | Paul Gilbert | |
Manager svn-id: r53201 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Added and fixed the remaining engine setup/execution/free code | Paul Gilbert | |
svn-id: r53185 | |||
2010-10-12 | SWORD25: Converted kernel/kernel.cpp to compile under ScummVM | Paul Gilbert | |
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 | |||
2010-10-12 | SWORD25: Initial dummy engine | Eugene Sandulenko | |
svn-id: r53168 |