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2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-05-03SWORD25: Draw next movie frame only when an update is neededChristian Krause
This fixes the problem that the movies are played too fast and get out of sync with additionally played speech samples.
2015-04-11SWORD25: Use fabs for absolute value of doublesMatthew Hoops
2015-01-07SWORD25: Remove unused codeRichieSams
The original idea was to keep the code variation and pick the best one. However, these two methods we're portable enough for our needs.
2015-01-04SWORD25: Commend unused and unportable functionsEugene Sandulenko
2015-01-04SWORD25: Hopefully fix compilation errorsEugene Sandulenko
2015-01-04SWORD25: Fix warningEugene Sandulenko
2014-12-30SWORD25: Remove the option to persist a double as a stringRichieSams
Since the current method *should* be more accurate
2014-12-30SWORD25: Change function names to use persist instead of serializeRichieSams
Same argument as in 97c35714ce3986b99848a780f6b195a63f8910b7. To match the rest of the SWORD25 code base
2014-12-30SWORD25: Add Pluto copyright message to new persistence codeRichieSams
Since the code is based off the Pluto code
2014-12-30SWORD25: Correct include guards to reflect the changes to the file namesRichieSams
2014-12-30SWORD25: Remove old lua persistence filesRichieSams
2014-12-30SWORD25: Fix how nils are persistedRichieSams
The unpersist code expects nils to be represented as an index with value 0. The persist code incorrectly wrote out this data
2014-12-30SWORD25: Rename double serialization file to better represent what it isRichieSams
AKA functions, rather than a class
2014-12-30SWORD25: Rename lua serialization functions to use 'persist' in order to ↵RichieSams
match the rest of the engine
2014-12-30SWORD25: Use new lua serialization functions to persist stateRichieSams
2014-12-30SWORD25: Update module.mk with lua serialization changesRichieSams
2014-12-30SWORD25: Move all lua serialization helper functions to their own fileRichieSams
2014-12-19SWORD25: Fix code formattingAdrian Astley
... with AStyle
2014-12-19SWORD25: Re-write the pluto unserializing function(s)Adrian Astley
2014-12-19SWORD25: Move common functions to their own set of files so they can be sharedAdrian Astley
2014-12-19SWORD25: Create a function for serializing lua objectsAdrian Astley
This function is very similar to the Pluto function. However, this code is much cleaner and is endian-safe
2014-12-19SWORD25: Create a set of functions for manually serializing a doubleAdrian Astley
Since we can't assume IEEE.
2014-12-07SWORD25: Disable unused codeFilippos Karapetis
Thanks to fingolfin for pointing out this unused code
2014-10-28SWORD25: Remove trailing whitespaceFilippos Karapetis
2014-09-12SWORD25: Bump the save file version numberAdrian Astley
Since the previous commit breaks saves for 32 bit binaries
2014-09-12SWORD25: Make save files x32/x64 agnosticAdrian Astley
2014-06-24SWORD25: Fix sprite flippingEugene Sandulenko
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
This silences some float conversion warnings.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-19PS2: modified sword25 loslib.cpp to support PS2Max Lingua
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24SWORD25: Janitorial - Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-04SWORD25: Revert "Fix compilation on some 32-bit systems"Willem Jan Palenstijn
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad. This commit was the wrong fix to the compilation problem later fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03.
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error.
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted.
2013-09-29SWORD25: Fix alpha/colormod blittingWillem Jan Palenstijn
This is a backport to sword25 of the wintermute commits e9cbda135bbc822009ff311cad6e420fb23cff82 and 2141ad285e0200f4773726a13504f960e382f13e Thanks to eriktorbjorn for noticing and testing.
2013-09-29SWORD25: int -> int32 correctnessEugene Sandulenko
2013-09-29SWORD25: Fix compilationEugene Sandulenko
2013-09-29SWORD25: Specify integer sizeEugene Sandulenko