Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h | Filippos Karapetis | |
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416 | |||
2010-10-13 | SWORD25: Force cast to uint instead of unsigned long long | Sven Hesse | |
As per Fingolfin's request, because apparently there's no long long in the C++ standard; and ScummVM's hashmap needs uint. svn-id: r53413 | |||
2010-10-13 | SWORD25: Silenced MSVC false positive about a potentially uninitialized variable | Filippos Karapetis | |
svn-id: r53412 | |||
2010-10-13 | SWORD25: Remove the unused LUA compiler | Filippos Karapetis | |
svn-id: r53411 | |||
2010-10-13 | SWORD25: Resolve ambigous write() call on 64 bit systems | Sven Hesse | |
svn-id: r53410 | |||
2010-10-13 | SWORD25: Cast the pointer to unsigned long long | Sven Hesse | |
...Instead of to uint, which fails on my 64 bit system where pointers are 64 bit, but normal ints 32 bit wide. svn-id: r53409 | |||
2010-10-13 | SWORD25: Stop using class names as variable names | Filippos Karapetis | |
svn-id: r53408 | |||
2010-10-13 | SWORD25: Fixed signed/unsigned bug | Filippos Karapetis | |
svn-id: r53407 | |||
2010-10-13 | SWORD25: Get rid of kernel/bs_stdint.h | Max Horn | |
svn-id: r53405 | |||
2010-10-13 | SWORD25: Get rid of Kernel::GetMicroTicks() | Max Horn | |
svn-id: r53403 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in gfx/animation* | Eugene Sandulenko | |
svn-id: r53393 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Remove custom .c builiding rules | Eugene Sandulenko | |
svn-id: r53389 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in fmv/* | Eugene Sandulenko | |
svn-id: r53388 | |||
2010-10-13 | SWORD25: Remove standalone SWF rendering tool | Eugene Sandulenko | |
svn-id: r53387 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Stop polluting global namespace | Eugene Sandulenko | |
svn-id: r53385 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Fix startup | Eugene Sandulenko | |
svn-id: r53383 | |||
2010-10-13 | SWORD25: Add proper copyrights to gfx/image/art* | Eugene Sandulenko | |
svn-id: r53382 | |||
2010-10-13 | SWORD25: Loading >200kb file in memory is no more ugly | Eugene Sandulenko | |
svn-id: r53381 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Return proper path separator | Eugene Sandulenko | |
svn-id: r53379 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-13 | SWORD25: Add support for language patch | Eugene Sandulenko | |
svn-id: r53377 | |||
2010-10-13 | SWORD25: Fixed vector renderer. Yay! | Eugene Sandulenko | |
svn-id: r53376 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Implemented thumbnail loading for savegame list | Paul Gilbert | |
svn-id: r53374 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Add standalone SWF renderer | Eugene Sandulenko | |
svn-id: r53372 | |||
2010-10-12 | SWORD25: Fix freeze with sound code. Now game is really playable. | Eugene Sandulenko | |
svn-id: r53371 | |||
2010-10-12 | SWORD25: Put all sound-related debug output under debug flag. | Eugene Sandulenko | |
svn-id: r53370 | |||
2010-10-12 | SWORD25: Fix bug with script debug flags | Eugene Sandulenko | |
svn-id: r53369 | |||
2010-10-12 | SWORD25: Fix warning | Eugene Sandulenko | |
svn-id: r53368 | |||
2010-10-12 | SWORD25: Further work on sound. | Eugene Sandulenko | |
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367 | |||
2010-10-12 | SWORD25: Initial work on sound | Eugene Sandulenko | |
svn-id: r53366 | |||
2010-10-12 | SWORD25: Fix hangup | Eugene Sandulenko | |
svn-id: r53365 | |||
2010-10-12 | SWORD25: Got rid of FMODExSound class | Eugene Sandulenko | |
svn-id: r53364 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53363 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53362 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53361 | |||
2010-10-12 | SWORD25: Rename glimage.* to renderedimage.* | Eugene Sandulenko | |
svn-id: r53360 | |||
2010-10-12 | SWORD25: Adjust the paths accordingly | Eugene Sandulenko | |
svn-id: r53359 | |||
2010-10-12 | SWORD25: Remove opengl/ directory | Eugene Sandulenko | |
svn-id: r53358 | |||
2010-10-12 | SWORD25: Moved glimage and swimage to image/ | Eugene Sandulenko | |
svn-id: r53357 | |||
2010-10-12 | SWORD25: Got rid of OpenGLGfx class | Eugene Sandulenko | |
svn-id: r53356 | |||
2010-10-12 | SWORD25: Remove unnecessary executable flags | Eugene Sandulenko | |
svn-id: r53355 | |||
2010-10-12 | SWORD25: Get rid of ScummVMInput class | Eugene Sandulenko | |
svn-id: r53354 |