Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-19 | SWORD25: Fix Hungarian version support | Eugene Sandulenko | |
2015-11-18 | SWORD25: Fix tint color | Eugene Sandulenko | |
2015-11-18 | SWORD25: Implement missing SWF opcode | Eugene Sandulenko | |
2015-11-17 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-17 | SWORD25: Fix text rendering | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix comment translation | Willem Jan Palenstijn | |
2015-11-13 | SWORD25: Fixing typo of typo. This time for real | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix typo | Eugene Sandulenko | |
2015-11-13 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix thumbnail generation and make it portable | Eugene Sandulenko | |
2015-05-03 | SWORD25: Draw next movie frame only when an update is needed | Christian Krause | |
This fixes the problem that the movies are played too fast and get out of sync with additionally played speech samples. | |||
2015-04-11 | SWORD25: Use fabs for absolute value of doubles | Matthew Hoops | |
2015-01-07 | SWORD25: Remove unused code | RichieSams | |
The original idea was to keep the code variation and pick the best one. However, these two methods we're portable enough for our needs. | |||
2015-01-04 | SWORD25: Commend unused and unportable functions | Eugene Sandulenko | |
2015-01-04 | SWORD25: Hopefully fix compilation errors | Eugene Sandulenko | |
2015-01-04 | SWORD25: Fix warning | Eugene Sandulenko | |
2014-12-30 | SWORD25: Remove the option to persist a double as a string | RichieSams | |
Since the current method *should* be more accurate | |||
2014-12-30 | SWORD25: Change function names to use persist instead of serialize | RichieSams | |
Same argument as in 97c35714ce3986b99848a780f6b195a63f8910b7. To match the rest of the SWORD25 code base | |||
2014-12-30 | SWORD25: Add Pluto copyright message to new persistence code | RichieSams | |
Since the code is based off the Pluto code | |||
2014-12-30 | SWORD25: Correct include guards to reflect the changes to the file names | RichieSams | |
2014-12-30 | SWORD25: Remove old lua persistence files | RichieSams | |
2014-12-30 | SWORD25: Fix how nils are persisted | RichieSams | |
The unpersist code expects nils to be represented as an index with value 0. The persist code incorrectly wrote out this data | |||
2014-12-30 | SWORD25: Rename double serialization file to better represent what it is | RichieSams | |
AKA functions, rather than a class | |||
2014-12-30 | SWORD25: Rename lua serialization functions to use 'persist' in order to ↵ | RichieSams | |
match the rest of the engine | |||
2014-12-30 | SWORD25: Use new lua serialization functions to persist state | RichieSams | |
2014-12-30 | SWORD25: Update module.mk with lua serialization changes | RichieSams | |
2014-12-30 | SWORD25: Move all lua serialization helper functions to their own file | RichieSams | |
2014-12-19 | SWORD25: Fix code formatting | Adrian Astley | |
... with AStyle | |||
2014-12-19 | SWORD25: Re-write the pluto unserializing function(s) | Adrian Astley | |
2014-12-19 | SWORD25: Move common functions to their own set of files so they can be shared | Adrian Astley | |
2014-12-19 | SWORD25: Create a function for serializing lua objects | Adrian Astley | |
This function is very similar to the Pluto function. However, this code is much cleaner and is endian-safe | |||
2014-12-19 | SWORD25: Create a set of functions for manually serializing a double | Adrian Astley | |
Since we can't assume IEEE. | |||
2014-12-07 | SWORD25: Disable unused code | Filippos Karapetis | |
Thanks to fingolfin for pointing out this unused code | |||
2014-10-28 | SWORD25: Remove trailing whitespace | Filippos Karapetis | |
2014-09-12 | SWORD25: Bump the save file version number | Adrian Astley | |
Since the previous commit breaks saves for 32 bit binaries | |||
2014-09-12 | SWORD25: Make save files x32/x64 agnostic | Adrian Astley | |
2014-06-24 | SWORD25: Fix sprite flipping | Eugene Sandulenko | |
2014-06-15 | SWORD25: Switch to common TransparentSurface | Eugene Sandulenko | |
2014-06-02 | SWORD25: Use float constant values in expressions which result in float. | Johannes Schickel | |
This silences some float conversion warnings. | |||
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | SWORD25: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-19 | PS2: modified sword25 loslib.cpp to support PS2 | Max Lingua | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | SWORD25: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. |