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AgeCommit message (Expand)Author
2010-10-28SWORD25: Simplify InputEngine::(un)persistMax Horn
2010-10-27SWORD25: Fix keyboard state handlingMax Horn
2010-10-27SWORD25: Use ScummVM keycodesMax Horn
2010-10-27SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keysMax Horn
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
2010-10-25SWORD25: Add FIXME about savegame names; cleanupMax Horn
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
2010-10-24SWORD25: Remove outdated commentsMax Horn
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
2010-10-19SWORD25: Simplify log listener code (and get rid of another global constructor)Max Horn
2010-10-19SWORD25: Destroy singletons upon engine exit (untested, may lead to crash upo...Max Horn
2010-10-19SWORD25: Some code cleanupMax Horn
2010-10-19SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD structMax Horn
2010-10-19SWORD25: Optimize ReverseArray, move it to only place it is usedMax Horn
2010-10-19SWORD25: Work around for bug in Mac OS X 10.2 SDKMax Horn
2010-10-19SWORD25: Added operator= to Polygon classPaul Gilbert
2010-10-19SWORD25: Fix cppcheck warnings in BS_Log::LogPrefixPaul Gilbert
2010-10-19SWORD25: Fix cppcheck warningTorbjörn Andersson
2010-10-18SWORD25: Since ssize_t might not be available on all platforms use size_t for...Johannes Schickel
2010-10-18SWORD25: Fix compilation on 64bit arches by casting a pointer to ssize_t inst...Johannes Schickel
2010-10-18SWORD25: Use const_cast to cast away constness.Johannes Schickel
2010-10-18SWORD25: Fix warningEugene Sandulenko
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
2010-10-18SWORD25: Fix Valgrind reported uninitialised errorsPaul Gilbert
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
2010-10-16SWORD25: Use C-style comments in C filesOri Avtalion
2010-10-16SWORD25: Update svn keywordsOri Avtalion
2010-10-15SWORD25: Fix infinite recursionTorbjörn Andersson
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn