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AgeCommit message (Expand)Author
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-28SWORD25: Fix warning about uninitialized DijkstraNode::parentIterMax Horn
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
2010-11-10SWORD25: Added basic debugging console to engine (Command Key Disabled)David Turner
2010-11-04LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not use...Max Horn
2010-11-04Trying to fix weird keyword expansion quirkMax Horn
2010-11-03SWORD25: cleanupMax Horn
2010-11-02SWORD25: Convert printf to debugNMax Horn
2010-11-01SWORD25: Replace art_warn/art_die by warning/errorMax Horn
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
2010-10-30SWORD25: Play the cutscene audioTorbjörn Andersson
2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
2010-10-28SWORD25: Comment out unused static variable.Johannes Schickel
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
2010-10-28SWORD25: Simplify InputEngine::(un)persistMax Horn
2010-10-27SWORD25: Fix keyboard state handlingMax Horn
2010-10-27SWORD25: Use ScummVM keycodesMax Horn
2010-10-27SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keysMax Horn
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
2010-10-25SWORD25: Add FIXME about savegame names; cleanupMax Horn
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
2010-10-25SWORD25: 'Implement' RTL support & add TODOs about missing feature supportMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
2010-10-24SWORD25: Remove outdated commentsMax Horn
2010-10-23SWORD25: Register LUA callbacks insider registerScriptBindings() methodsMax Horn
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert