Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-26 | SWORD25: Fixed bug with concurrent sounds. Reported by criezy | Eugene Sandulenko | |
2011-06-26 | SWORD25: Fix bug with loading saves when some saves are missing | Eugene Sandulenko | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-23 | SWORD25: Add error checks after allocating memory with malloc | Julien | |
2011-06-23 | ANALYSIS: Fix potential memory leak when using realloc | Julien | |
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer. See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-18 | SWORD25: Fix locale-related bug when reading the volume settings | eriktorbjorn | |
I don't really like this, but I can't think of any better way. It seems that Lua doesn't like decimal comma at all, so we have to format the volume settings with a decimal point instead. Otherwise, all I'll ever get is either full volume or no volume, with nothing in between. | |||
2011-06-18 | SWORD25: Fix getting volume settings from config file | eriktorbjorn | |
The tests had been inverted, so that if there were config file settings it would use the default settings instead. | |||
2011-06-17 | Merge pull request #30 from tsoliman/configure-enhancement-warning-clean | Eugene Sandulenko | |
Configure enhancement warning clean | |||
2011-06-17 | SWORD25: Fix image blending for black | Eugene Sandulenko | |
This fixes exit menu. | |||
2011-06-16 | SWORD25: flag all WIP games with ADGF_UNSTABLE | Tarek Soliman | |
all | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-12 | SWORD25: Removed leftover dead code | Filippos Karapetis | |
2011-06-11 | SWORD25: Unstub more sound-related functions | Eugene Sandulenko | |
2011-06-10 | SWORD25: Fix warning | Max Horn | |
2011-06-10 | SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-10 | SWORD25: Unstub SoundEngine::set/getVolume | Eugene Sandulenko | |
2011-06-06 | COMMON: Make more symbols forbidden | Max Horn | |
2011-06-06 | COMMON: Remove vfprintf call from XML parser | Max Horn | |
2011-06-06 | SWORD25: Remove redundant bounds check | Max Horn | |
2011-06-06 | SWORD25: Fix whitespace | Max Horn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-26 | SWORD25: Fix making multiple saves at the same time. | Alyssa Milburn | |
This adds a missing seek. Thanks to [md5] for guessing the cause. | |||
2011-05-26 | SWORD25: Committed changes to module.mk which were forgotten in my previous ↵ | md5 | |
commit | |||
2011-05-26 | SWORD25: Merged the PNG and thumbnail decoding code into a common class | md5 | |
2011-05-26 | SWORD25: Removed the leftover libpng code | md5 | |
2011-05-26 | SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts | md5 | |
2011-05-26 | SWORD25: Const correctness | Max Horn | |
2011-05-26 | SWORD25: Fix warning: double format, float arg on DC | Max Horn | |
2011-05-26 | SWORD25: Avoid using strcoll | Max Horn | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | SWORD25: Remove more unused loadlib code + use of fopen | Max Horn | |
The functions loader_C and loader_Croot provably did not do anything besides returning an error, so removing them was safe. For loader_Lua, this was using luaL_loadfile. But that in turn now uses Sword25FileProxy, which only supports loading config.lua, and config.lua is not used via the loadlib mechanism. Therefore, I deemed it safe to also remove this third loader. This leaves loader_preload as only remaining loader. It is probably unused, too, but I did not both to investigate further, as I already achieved my primary goal (getting rid of fopen/fclose use). All other removed functions were unused due to the removal of the first three loader_* functions. | |||
2011-05-24 | SWORD25: Remove unused Lua print stuff | Max Horn | |
2011-05-23 | SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines | Max Horn | |
2011-05-23 | COMMON: Add exit() to list of forbidden symbols | Max Horn | |
2011-05-23 | SWORD25: Include scummsys.h from lua.h, partially deal with the consequences | Max Horn | |
This should help mark the spots that are still non-portable, just follow the FIXMEs. | |||
2011-05-23 | SWORD25: Avoid including lua headers in other headers | Max Horn | |
2011-05-23 | SWORD25: Replace some non-portable calls, add FIXMEs | Max Horn | |
2011-05-23 | SWORD25: Fix Theora audio endianism | Alyssa Milburn | |
2011-05-23 | SWORD25: Properly use Theora picture offset/dimensions | Matthew Hoops | |
2011-05-23 | SWORD25: Fix ambiguous typing | Max Horn | |
2011-05-23 | SWORD25: Fix screenshot endianism issue | Alyssa Milburn | |
2011-05-23 | SWORD25: De-hardcode target name in thumbnail code | Alyssa Milburn | |
This just uses the provided filename rather than trying to recreate it with a hard-coded target (causing crashes with other targets). (Also, add an error check rather then crashing there, just in case.) | |||
2011-05-23 | SWORD25: Fix error string parameter | Alyssa Milburn | |
2011-05-23 | SWORD25: Replaced accidental backslash in include filename | Paul Gilbert | |
2011-05-23 | SWORD25: Moved detection entries into detection_tables.h | Paul Gilbert | |
2011-05-23 | SWORD25: Added detection entries for other languages | Paul Gilbert | |
This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language. | |||
2011-05-23 | SWORD25: Added proxy code for converting writing config.lua to update the ↵ | Paul Gilbert | |
ScummVM game settings |