Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-29 | SWORD1 & SWORD2: Replaced ioFailed by err+eos | Max Horn | |
svn-id: r42912 | |||
2009-07-28 | Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small | Torbjörn Andersson | |
cutscenes that Broken Sword 1 had. And a memory leak. This should fix both. svn-id: r42861 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko | |
svn-id: r41274 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-27 | sword2: base psx demo detection on screens.clu, and let the user decide ↵ | Fabio Battaglia | |
between full and demo version at the time of adding the game svn-id: r40937 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis | |
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736 | |||
2009-05-20 | Removed the rest of the hard-coded cutscene information. It was only needed to | Torbjörn Andersson | |
get the number of frames of a cutscene (to find the "lead out frame"), but this information is already provided by both the DXA and the SMK players. (It wasn't provided by the now obsolete MPEG player.) svn-id: r40735 | |||
2009-05-20 | Removed the "seamless" flag. It was something I added to cope with the fade | Torbjörn Andersson | |
in/out behaviour of the MPEG cutscene player, and no longer seems to be needed. svn-id: r40734 | |||
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, ↵ | Filippos Karapetis | |
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-13 | Fix some variable may be used uninitialized warnings. | Johannes Schickel | |
svn-id: r40528 | |||
2009-05-06 | Const correctness | Eugene Sandulenko | |
svn-id: r40346 | |||
2009-04-18 | sword2: add support for BS2 PSX demo | Fabio Battaglia | |
svn-id: r39977 | |||
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia | |
svn-id: r39896 | |||
2009-03-15 | sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ↵ | Fabio Battaglia | |
or psx version is run svn-id: r39417 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-07 | Added comment about a possible FIXME. | Torbjörn Andersson | |
svn-id: r39207 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-07 | Don't show a warning dialog for missing cutscenes in the demo. As noted in bug | Torbjörn Andersson | |
#2669360, the demo tries to play cutscenes which really aren't there. svn-id: r39194 | |||
2009-03-07 | Don't crash if a cutscene is missing. (Like they are in the demo, for instance.) | Torbjörn Andersson | |
svn-id: r39186 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-21 | Rewrote the cutscene player to be more like the one in Broken Sword 1. This ↵ | Torbjörn Andersson | |
fixes a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697 | |||
2009-02-20 | Since opening a compressed piece of music should no longer be an expensive | Torbjörn Andersson | |
operation, we can probably keep the mutex locked throughout the entire streamCompMusic() function. I'm not convinced that it was ever safe to unlock and relock it partway through. In fact, that's my prime suspect for bug #2614306 ("BS2: noise in music or speech"). svn-id: r38638 | |||
2009-02-20 | Instead of reading an entire compressed sound into a memory stream, use a | Torbjörn Andersson | |
slightly extended SeekableSubReadStream to stream the sound from a file instead. This change is experimental, so it should almost certainly not go into 0.13. svn-id: r38637 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-07 | Make the subtitle settings in Options section of the global main menu ↵ | Travis Howell | |
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237 | |||
2009-01-31 | Disable the "press c for credits" hotkey (which wasn't in the original anyway) | Torbjörn Andersson | |
because of strange rumors about the credits running spontaneously every few minutes. I don't know if this is a temporary or permanent measure. svn-id: r36155 | |||
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵ | Max Horn | |
into methods, and added an operator== svn-id: r35993 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-29 | Replaced the old stack macros with ScummVM's FixedStack class. | Torbjörn Andersson | |
svn-id: r35603 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-03 | Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous | Torbjörn Andersson | |
readLine() change could be more robust, but at least it should be no worse than it was before. svn-id: r35226 | |||
2008-12-03 | Converted the credits scroller to use readLine_NEW() instead of readLine_OLD(). | Torbjörn Andersson | |
svn-id: r35224 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson | |
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-09 | Removed some code that was added earlier to deal with dimming/undimming the | Torbjörn Andersson | |
palette when pausing the game in a mid-fade. The game can only be paused in mid-fade from the outside, and then the palette isn't dimmed/undimmed. svn-id: r34958 | |||
2008-11-09 | Allow pausing (from the outside) during credits and palette fades. ↵ | Torbjörn Andersson | |
Refactored the code to distinguish outside pausing from in-game pausing, to avoid cursor-related problems. The screen is now only dimmed during in-game pausing. svn-id: r34957 | |||
2008-11-09 | Fixed pausing during credits. | Torbjörn Andersson | |
svn-id: r34956 | |||
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson | |
getSoundElapsedTime() function to work better.) svn-id: r34954 | |||
2008-11-09 | Moved sound-related settings to syncSoundSettings() for the global options ↵ | Torbjörn Andersson | |
dialog. svn-id: r34947 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 |