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AgeCommit message (Expand)Author
2011-02-28SWORD2: fix leak of previous commit properlyFabio Battaglia
2011-02-28SWORD2: Plug a memory leak in psx versionFabio Battaglia
2011-02-27SWORD2: Reduce overheaddhewg
2011-02-27SWORD2: Respect screen pitch while postprocessingdhewg
2011-02-15SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-02-09VIDEO: In overloaded methods, invoke correct parent implementationMax Horn
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
2011-01-23GRAPHICS: Move graphics/video/ to video/. Step 2/2Eugene Sandulenko
2010-12-16VIDEO: Make VideoDecoder::getPalette() return a const byte pointerMatthew Hoops
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
2010-11-23SWORD2: Reduce dependencies on common/memstream.hMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-01GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warningsMax Horn
2010-11-01SWORD2: CleanupTorbjörn Andersson
2010-11-01SWORD2: Cleanup pause handlingTorbjörn Andersson
2010-10-15SWORD2: Add assert()s prompted by code analysis warnings.Torbjörn Andersson
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15SWORD2: Fix some code analysis warnings (bug #3087857)Torbjörn Andersson
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
2010-09-20SWORD2: More safeguards for mute settingEugene Sandulenko
2010-09-20SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"Eugene Sandulenko
2010-09-18SWORD2: Plug memory leaks.Eugene Sandulenko
2010-07-23SWORD2: Improve sync between local and global "mute" settingsTorbjörn Andersson
2010-07-17Remove PalmOS portMax Horn
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-07-16Cleanup.Torbjörn Andersson
2010-05-23Another video player regression: When the palette changes, look up theTorbjörn Andersson
2010-05-23Keep the Broken Sword cutscene players from using up all available CPU.Torbjörn Andersson
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of th...Matthew Hoops
2010-05-15Fixed a regression that caused some speech in cutscenes to not be played.Torbjörn Andersson
2010-05-15Rewrote playMovieSound() to keep it from hogging memory in the resourceTorbjörn Andersson
2010-05-06Make sure that all the parameters to an mcode command are initialised. ThisTorbjörn Andersson
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-17Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in TinselMax Horn
2010-04-17This should fix the scaler Valgrind warning reported in (but probably not theTorbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn