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AgeCommit message (Expand)Author
2009-05-20Removed the "seamless" flag. It was something I added to cope with the fadeTorbjörn Andersson
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-13Fix some variable may be used uninitialized warnings.Johannes Schickel
2009-05-06Const correctnessEugene Sandulenko
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-15sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ...Fabio Battaglia
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-07Added comment about a possible FIXME.Torbjörn Andersson
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07Don't show a warning dialog for missing cutscenes in the demo. As noted in bugTorbjörn Andersson
2009-03-07Don't crash if a cutscene is missing. (Like they are in the demo, for instance.)Torbjörn Andersson
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2009-02-20Since opening a compressed piece of music should no longer be an expensiveTorbjörn Andersson
2009-02-20Instead of reading an entire compressed sound into a memory stream, use aTorbjörn Andersson
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-07Make the subtitle settings in Options section of the global main menu optiona...Travis Howell
2009-01-31Disable the "press c for credits" hotkey (which wasn't in the original anyway)Torbjörn Andersson
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Replaced the old stack macros with ScummVM's FixedStack class.Torbjörn Andersson
2008-12-21Move all video players to separate directoryEugene Sandulenko
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-03Changed readLine_OLD() to readLine_NEW(). I guess both this and the previousTorbjörn Andersson
2008-12-03Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().Torbjörn Andersson
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09Only hide the cursor for in-game pausing. Pausing from the outside is assumed toTorbjörn Andersson
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis
2008-11-09Removed some code that was added earlier to deal with dimming/undimming theTorbjörn Andersson
2008-11-09Allow pausing (from the outside) during credits and palette fades. Refactored...Torbjörn Andersson
2008-11-09Fixed pausing during credits.Torbjörn Andersson
2008-11-09Allow pausing during cutscene movies. (This will need an update to the mixer'sTorbjörn Andersson
2008-11-09Moved sound-related settings to syncSoundSettings() for the global options di...Torbjörn Andersson
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys...Max Horn
2008-11-05Turned enum PluginError into Common::Error, which in the future is to be used...Max Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-13Use the save file manager's listSavefiles() function to find out if any saveg...Torbjörn Andersson
2008-10-02Engine class changed:Max Horn
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-13Big patch changing the signature of various Stream methods (some ports may ne...Max Horn
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn