Age | Commit message (Expand) | Author |
2009-07-28 | Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small | Torbjörn Andersson |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn |
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of cha... | Max Horn |
2009-05-27 | sword2: base psx demo detection on screens.clu, and let the user decide betwe... | Fabio Battaglia |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're... | Filippos Karapetis |
2009-05-20 | - Reverted commit #40730, as it introduced rounding errors | Filippos Karapetis |
2009-05-20 | Removed the rest of the hard-coded cutscene information. It was only needed to | Torbjörn Andersson |
2009-05-20 | Removed the "seamless" flag. It was something I added to cope with the fade | Torbjörn Andersson |
2009-05-19 | Changed calculations based on frame delay to be based on the scale of 1ms, no... | Filippos Karapetis |
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate... | Max Horn |
2009-05-13 | Fix some variable may be used uninitialized warnings. | Johannes Schickel |
2009-05-06 | Const correctness | Eugene Sandulenko |
2009-04-18 | sword2: add support for BS2 PSX demo | Fabio Battaglia |
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia |
2009-03-15 | sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ... | Fabio Battaglia |
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s... | Max Horn |
2009-03-07 | Added comment about a possible FIXME. | Torbjörn Andersson |
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn |
2009-03-07 | Don't show a warning dialog for missing cutscenes in the demo. As noted in bug | Torbjörn Andersson |
2009-03-07 | Don't crash if a cutscene is missing. (Like they are in the demo, for instance.) | Torbjörn Andersson |
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ... | Jordi Vilalta Prat |
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-02-21 | Rewrote the cutscene player to be more like the one in Broken Sword 1. This f... | Torbjörn Andersson |
2009-02-20 | Since opening a compressed piece of music should no longer be an expensive | Torbjörn Andersson |
2009-02-20 | Instead of reading an entire compressed sound into a memory stream, use a | Torbjörn Andersson |
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis |
2009-02-07 | Make the subtitle settings in Options section of the global main menu optiona... | Travis Howell |
2009-01-31 | Disable the "press c for credits" hotkey (which wasn't in the original anyway) | Torbjörn Andersson |
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ... | Max Horn |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-29 | Replaced the old stack macros with ScummVM's FixedStack class. | Torbjörn Andersson |
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko |
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since t... | Travis Howell |
2008-12-03 | Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous | Torbjörn Andersson |
2008-12-03 | Converted the credits scroller to use readLine_NEW() instead of readLine_OLD(). | Torbjörn Andersson |
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel |
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson |
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis |
2008-11-09 | Removed some code that was added earlier to deal with dimming/undimming the | Torbjörn Andersson |
2008-11-09 | Allow pausing (from the outside) during credits and palette fades. Refactored... | Torbjörn Andersson |
2008-11-09 | Fixed pausing during credits. | Torbjörn Andersson |
2008-11-09 | Allow pausing during cutscene movies. (This will need an update to the mixer's | Torbjörn Andersson |
2008-11-09 | Moved sound-related settings to syncSoundSettings() for the global options di... | Torbjörn Andersson |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-06 | Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSys... | Max Horn |