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path: root/engines/teenagent/inventory.cpp
AgeCommit message (Expand)Author
2014-02-18TEENAGENT: Make GPL headers consistent in themselves.Johannes Schickel
2012-10-09TEENAGENT: Fix constant naming to comply with Coding Conventions.D G Turner
2012-09-23TEENAGENT: Cleanup Inventory class.D G Turner
2012-08-03TEENAGENT: Add symbols for dialog and message text colors.D G Turner
2012-08-01TEENAGENT: Add symbols for inventory items.D G Turner
2012-07-28TEENAGENT: Add constant values for screen width and height.D G Turner
2012-07-27TEENAGENT: Fix inventory regression due to missing blank entry.D G Turner
2012-07-27TEENAGENT: Add symbols for object callback tables in Inventory class.D G Turner
2012-07-27TEENAGENT: Add symbols in Inventory class for various sizes.D G Turner
2012-07-27TEENAGENT: Add dsAddr symbols for Inventory. Minor fix to logic.D G Turner
2012-07-22TEENAGENT: Symbol migration associated with remaning display*Message().D G Turner
2012-07-12TEENAGENT: Minor formatting fixes for consistency.D G Turner
2012-07-08TEENAGENT: Migrate engine to using debugflags.D G Turner
2012-07-07TEENAGENT: Enable commented out debug statements.D G Turner
2012-07-07TEENAGENT: Remove static Resources class Instance.D G Turner
2011-10-23TEENAGENT: Improve code formatting.Johannes Schickel
2011-08-07TEENAGENT: Pass streams as references.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-23TEEN: Change Inventory members to comple with CFGMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-01-31TEENAGENT: Fix Memory Leaks.David Turner
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-03-23do not close inventory if mouse moves up. better mouseless experience.Vladimir Menshakov
2010-03-21preload inventory graphics on loadVladimir Menshakov
2010-03-20reverted inventory objects patch, added mark's animation z-order patch.Vladimir Menshakov
2010-03-20fixed inventory object overflowVladimir Menshakov
2010-03-20ported all code to ScopedPtrVladimir Menshakov
2010-03-20cleaned up inventory activation, enter toggles the inventory.Vladimir Menshakov
2010-03-20fixed endianess issueVladimir Menshakov
2010-03-20flush inventory items on savegame load, fixing invalid item tiles after multi...Vladimir Menshakov
2010-03-20fixed stream leaksVladimir Menshakov
2010-03-18code convention fixes mentioned by Max HornVladimir Menshakov
2010-03-18removed 'varia.res' from the resident pack filesVladimir Menshakov
2010-02-07added background effect for the inventory itemsVladimir Menshakov
2010-02-07do not trigger combine for the one objectVladimir Menshakov
2010-02-07process object callback both on left and right click. skip r-click callback f...Vladimir Menshakov
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-08fixed inventory animation speedVladimir Menshakov
2010-01-08added zero-object special case in combine tableVladimir Menshakov
2010-01-05separate timers for mark, scene and messages.Vladimir Menshakov
2009-12-01display '&' next to the object name as in original game.Vladimir Menshakov
2009-11-15hide mouse while displaying messages, hide item name while displaying item's ...Vladimir Menshakov
2009-11-15do not close inventory while displaying `examine` message. Vladimir Menshakov
2009-11-09do not trigger examine object while inventory is inactiveVladimir Menshakov
2009-11-08implemented mouse-rock-glue time challengeVladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn