Age | Commit message (Expand) | Author |
2012-10-09 | TEENAGENT: Fix constant naming to comply with Coding Conventions. | D G Turner |
2012-09-23 | TEENAGENT: Cleanup Inventory class. | D G Turner |
2012-08-03 | TEENAGENT: Add symbols for dialog and message text colors. | D G Turner |
2012-08-01 | TEENAGENT: Add symbols for inventory items. | D G Turner |
2012-07-28 | TEENAGENT: Add constant values for screen width and height. | D G Turner |
2012-07-27 | TEENAGENT: Fix inventory regression due to missing blank entry. | D G Turner |
2012-07-27 | TEENAGENT: Add symbols for object callback tables in Inventory class. | D G Turner |
2012-07-27 | TEENAGENT: Add symbols in Inventory class for various sizes. | D G Turner |
2012-07-27 | TEENAGENT: Add dsAddr symbols for Inventory. Minor fix to logic. | D G Turner |
2012-07-22 | TEENAGENT: Symbol migration associated with remaning display*Message(). | D G Turner |
2012-07-12 | TEENAGENT: Minor formatting fixes for consistency. | D G Turner |
2012-07-08 | TEENAGENT: Migrate engine to using debugflags. | D G Turner |
2012-07-07 | TEENAGENT: Enable commented out debug statements. | D G Turner |
2012-07-07 | TEENAGENT: Remove static Resources class Instance. | D G Turner |
2011-10-23 | TEENAGENT: Improve code formatting. | Johannes Schickel |
2011-08-07 | TEENAGENT: Pass streams as references. | Christoph Mallon |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn |
2011-05-23 | TEEN: Change Inventory members to comple with CFG | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2011-01-31 | TEENAGENT: Fix Memory Leaks. | David Turner |
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn |
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn |
2010-03-23 | do not close inventory if mouse moves up. better mouseless experience. | Vladimir Menshakov |
2010-03-21 | preload inventory graphics on load | Vladimir Menshakov |
2010-03-20 | reverted inventory objects patch, added mark's animation z-order patch. | Vladimir Menshakov |
2010-03-20 | fixed inventory object overflow | Vladimir Menshakov |
2010-03-20 | ported all code to ScopedPtr | Vladimir Menshakov |
2010-03-20 | cleaned up inventory activation, enter toggles the inventory. | Vladimir Menshakov |
2010-03-20 | fixed endianess issue | Vladimir Menshakov |
2010-03-20 | flush inventory items on savegame load, fixing invalid item tiles after multi... | Vladimir Menshakov |
2010-03-20 | fixed stream leaks | Vladimir Menshakov |
2010-03-18 | code convention fixes mentioned by Max Horn | Vladimir Menshakov |
2010-03-18 | removed 'varia.res' from the resident pack files | Vladimir Menshakov |
2010-02-07 | added background effect for the inventory items | Vladimir Menshakov |
2010-02-07 | do not trigger combine for the one object | Vladimir Menshakov |
2010-02-07 | process object callback both on left and right click. skip r-click callback f... | Vladimir Menshakov |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-08 | fixed inventory animation speed | Vladimir Menshakov |
2010-01-08 | added zero-object special case in combine table | Vladimir Menshakov |
2010-01-05 | separate timers for mark, scene and messages. | Vladimir Menshakov |
2009-12-01 | display '&' next to the object name as in original game. | Vladimir Menshakov |
2009-11-15 | hide mouse while displaying messages, hide item name while displaying item's ... | Vladimir Menshakov |
2009-11-15 | do not close inventory while displaying `examine` message. | Vladimir Menshakov |
2009-11-09 | do not trigger examine object while inventory is inactive | Vladimir Menshakov |
2009-11-08 | implemented mouse-rock-glue time challenge | Vladimir Menshakov |
2009-11-08 | removed font::color, added debugger console with enable_object/disable_object... | Vladimir Menshakov |
2009-10-31 | fixed bird-assert from chapter 1 | Vladimir Menshakov |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-26 | removed packed structs/direct read/writes, so the game should work on big-end... | Vladimir Menshakov |