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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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teenagent
/
scene.cpp
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Commit message (
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Author
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-03-24
implemented screen shaking as in the original engine with delays before movin...
Vladimir Menshakov
2010-03-24
removed useless updateScreen
Vladimir Menshakov
2010-03-24
added shake screen effect
Vladimir Menshakov
2010-03-24
fixed warning
Vladimir Menshakov
2010-03-23
do not skip warp+walk events
Vladimir Menshakov
2010-03-21
-added overlay rendering flag
Vladimir Menshakov
2010-03-21
reverted the z-order patch.
Vladimir Menshakov
2010-03-20
reverted inventory objects patch, added mark's animation z-order patch.
Vladimir Menshakov
2010-03-20
ported all code to ScopedPtr
Vladimir Menshakov
2010-03-20
fixed stream leaks
Vladimir Menshakov
2010-03-18
removed 'varia.res' from the resident pack files
Vladimir Menshakov
2010-02-26
added async getFlag(addr)
Vladimir Menshakov
2010-02-25
interpret several consequent moving command as one.
Vladimir Menshakov
2010-02-25
fixed delayed callback timing
Vladimir Menshakov
2010-02-07
removed debug keys, sorry
Vladimir Menshakov
2010-02-07
compile debug keys if NDEBUG was not defined
Vladimir Menshakov
2010-02-07
removed mark animation and overlay animation hack
Vladimir Menshakov
2010-02-07
pathfinding improvements, added async flag setting
Vladimir Menshakov
2010-02-04
added fading in certain areas (bush in forest)
Vladimir Menshakov
2010-02-02
added kWait event type
Vladimir Menshakov
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-08
removed mark's animation z-odering, which seems to be invalid
Vladimir Menshakov
2010-01-07
do not render overlays over the animation sequences
Vladimir Menshakov
2010-01-06
better z-ordering for the mark's animation
Vladimir Menshakov
2010-01-06
removed all magic about mark's velocity
Vladimir Menshakov
2010-01-05
separate timers for mark, scene and messages.
Vladimir Menshakov
2010-01-05
added subtitle speed option
Vladimir Menshakov
2010-01-04
added idle animation
Vladimir Menshakov
2010-01-03
more walking frame offsets correction
Vladimir Menshakov
2010-01-03
improved walking animation once again
Vladimir Menshakov
2010-01-03
improved accuracy of the speed calculations
Vladimir Menshakov
2010-01-03
fixed zero speed issue
Vladimir Menshakov
2010-01-03
removed noisy debug message
Vladimir Menshakov
2010-01-03
moved scripted mark's animation after all sprites
Vladimir Menshakov
2010-01-03
fixed broken pathfinding
Vladimir Menshakov
2010-01-03
increased vertical speed
Vladimir Menshakov
2010-01-03
fixed h/v animation switch ratio
Vladimir Menshakov
2010-01-03
fixed vertical/horizontal speed ratio
Vladimir Menshakov
2010-01-03
improved mark's animation.
Vladimir Menshakov
2010-01-02
removed useless `system' pointer from render()
Vladimir Menshakov
2010-01-02
made fadein/out asynchronous, added fade type stub
Vladimir Menshakov
2010-01-02
added fadeout tables
Vladimir Menshakov
2010-01-01
found zoom tables, added original zoom support.
Vladimir Menshakov
2010-01-01
removed first point from path to avoid zero delta
Vladimir Menshakov
2009-12-27
implemented fade in/out effects
Vladimir Menshakov
2009-12-23
fixed invalid debug level
Vladimir Menshakov
2009-12-22
removed conflicting hotkeys.
Vladimir Menshakov
2009-12-14
skip rendering if restart was requested
Vladimir Menshakov
2009-12-12
do not clear busy flag on !ignore animation, fixed invalid loop/ignore flags
Vladimir Menshakov
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