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path: root/engines/teenagent/scene.h
AgeCommit message (Expand)Author
2011-01-31TEENAGENT: Fix Memory Leaks.David Turner
2010-03-21-added overlay rendering flagVladimir Menshakov
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-02-26added async getFlag(addr)Vladimir Menshakov
2010-02-07pathfinding improvements, added async flag settingVladimir Menshakov
2010-02-04added fading in certain areas (bush in forest)Vladimir Menshakov
2010-02-02added kWait event typeVladimir Menshakov
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-05separate timers for mark, scene and messages.Vladimir Menshakov
2010-01-04added idle animationVladimir Menshakov
2010-01-02removed useless `system' pointer from render()Vladimir Menshakov
2010-01-02made fadein/out asynchronous, added fade type stubVladimir Menshakov
2010-01-02added fadeout tablesVladimir Menshakov
2010-01-01found zoom tables, added original zoom support.Vladimir Menshakov
2009-12-27implemented fade in/out effectsVladimir Menshakov
2009-12-08added final creditsVladimir Menshakov
2009-11-17added kEffect for screen shaking, fixed barman callbackVladimir Menshakov
2009-11-17added SurfaceList, ported overlay to it, fixed many z-order issues. (found me...Vladimir Menshakov
2009-11-17debug walkbox displaying by ctrl-5Vladimir Menshakov
2009-11-15added debug features for z-order testing.Vladimir Menshakov
2009-11-15hide mouse while displaying messages, hide item name while displaying item's ...Vladimir Menshakov
2009-11-15do not close inventory while displaying `examine` message. Vladimir Menshakov
2009-11-15added actor_talking flagVladimir Menshakov
2009-11-14added pathfindingVladimir Menshakov
2009-11-09added 'ignore' flag, ported guard and anchor challenges to it. minor fixesVladimir Menshakov
2009-11-08implemented drinking guard time challengeVladimir Menshakov
2009-11-08implemented mouse-rock-glue time challengeVladimir Menshakov
2009-11-08more improvements, added setTimerCallback()Vladimir Menshakov
2009-11-08implemented async messages (some animation requires it), added custom positio...Vladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07added default delays for the messagesVladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
2009-10-18better actor positioningVladimir Menshakov
2009-09-26removed packed structs/direct read/writes, so the game should work on big-end...Vladimir Menshakov
2009-09-15renamed constants to comply with the code convention.Vladimir Menshakov
2009-09-15implemented proper dialog positioningVladimir Menshakov
2009-09-15return bounding boxes from the render(), slightly changed internal events arg...Vladimir Menshakov
2009-09-15TEEN: More code formatting & whitespace changes (automatically generated with...Max Horn
2009-09-15adapted code to comply code formatting conventions.Vladimir Menshakov
2009-09-14added PauseAnimation/ClearAnimations event, fixed dialogue animations in intro.Vladimir Menshakov
2009-09-14added color argument to displayMessage()Vladimir Menshakov
2009-09-13return event status from the nextEvent()Vladimir Menshakov
2009-09-13added hide/showActor, fixed intro, reverted straight animation orderVladimir Menshakov
2009-09-13added intro supportVladimir Menshakov
2009-09-13added simple credits support for the intro.Vladimir Menshakov
2009-09-09moved away actor animation from the "lan" animations. added better handling f...Vladimir Menshakov
2009-09-07added quit eventVladimir Menshakov
2009-09-05made second chapter completable.Vladimir Menshakov