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path: root/engines/teenagent/teenagent.cpp
AgeCommit message (Expand)Author
2010-01-04original code uses exclusive random intervalsVladimir Menshakov
2010-01-04fixed flame effectVladimir Menshakov
2010-01-03'normal' game speed is about 10fps, not 12Vladimir Menshakov
2010-01-03fixed typoVladimir Menshakov
2010-01-03added metropolis/TEENAGENT logoVladimir Menshakov
2010-01-03started music before logoVladimir Menshakov
2010-01-02do not show logo while loading saveVladimir Menshakov
2010-01-02fixed memory leakVladimir Menshakov
2010-01-02added unlogic logoVladimir Menshakov
2010-01-02removed useless `system' pointer from render()Vladimir Menshakov
2010-01-01removed commented out debugVladimir Menshakov
2009-12-27implemented fade in/out effectsVladimir Menshakov
2009-12-26Change teenagent engine to use CursorMan instead of using OSystem directly.Johannes Schickel
2009-12-08added message duration override, increased 'the end' timeoutVladimir Menshakov
2009-12-08added final creditsVladimir Menshakov
2009-12-07show main menu by f5 buttonVladimir Menshakov
2009-12-01use selected object with both mouse buttons as in original gameVladimir Menshakov
2009-11-20do not trigger any events while scene id == -1Vladimir Menshakov
2009-11-17added face animation for the messagesVladimir Menshakov
2009-11-17added kEffect for screen shaking, fixed barman callbackVladimir Menshakov
2009-11-17found strange hack about room 7 and overlay.Vladimir Menshakov
2009-11-15hide mouse while displaying messages, hide item name while displaying item's ...Vladimir Menshakov
2009-11-14added cancel() for current actionVladimir Menshakov
2009-11-12fixed dialog positioning for markVladimir Menshakov
2009-11-09more fixes for chapter 3. Vladimir Menshakov
2009-11-09added 'ignore' flag, ported guard and anchor challenges to it. minor fixesVladimir Menshakov
2009-11-08implemented drinking guard time challengeVladimir Menshakov
2009-11-08implemented mouse-rock-glue time challengeVladimir Menshakov
2009-11-08more improvements, added setTimerCallback()Vladimir Menshakov
2009-11-08implemented async messages (some animation requires it), added custom positio...Vladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
2009-10-18added thumbnails for the save states. removed snprintf's. Vladimir Menshakov
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-26removed packed structs/direct read/writes, so the game should work on big-end...Vladimir Menshakov
2009-09-20Fixed endian bug when using inventory items on objects.Andre Heider
2009-09-15renamed constants to comply with the code convention.Vladimir Menshakov
2009-09-15implemented proper dialog positioningVladimir Menshakov
2009-09-15return bounding boxes from the render(), slightly changed internal events arg...Vladimir Menshakov
2009-09-15TEEN: More code formatting & whitespace changes (automatically generated with...Max Horn
2009-09-15adapted code to comply code formatting conventions.Vladimir Menshakov
2009-09-13added hide/showActor, fixed intro, reverted straight animation orderVladimir Menshakov
2009-09-13added intro supportVladimir Menshakov
2009-09-13added simple credits support for the intro.Vladimir Menshakov
2009-09-09moved away actor animation from the "lan" animations. added better handling f...Vladimir Menshakov
2009-09-06start sound positioning with 1 as in original engine.Vladimir Menshakov
2009-09-05made second chapter completable.Vladimir Menshakov