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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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teenagent
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Author
2009-12-12
fixed minor issues from the chapter 1&2
Vladimir Menshakov
2009-12-12
fixed dirty rectangle
Vladimir Menshakov
2009-12-12
do not play music while _rows is empty
Vladimir Menshakov
2009-12-12
fixed skipped animation at lakeside house
Vladimir Menshakov
2009-12-12
added z-ordering of the animation slots.
Vladimir Menshakov
2009-12-12
moved 'on' surfaces rendering into mark's code
Vladimir Menshakov
2009-12-12
render 'on' surfaces only on mark (fixed many z-order issues)
Vladimir Menshakov
2009-12-12
fixed non-default src rectangle rendering
Vladimir Menshakov
2009-12-12
fixed typo in checking src rect height
Vladimir Menshakov
2009-12-12
added Rect ctor from Common::Rect
Vladimir Menshakov
2009-12-12
reverted the latest patch
Vladimir Menshakov
2009-12-12
render 'ons' after all stuff (needs to be discovered), fixed crumbs invisibil...
Vladimir Menshakov
2009-12-12
added debug level to the dump() methods.
Vladimir Menshakov
2009-12-12
tuned vertical speed for mark
Vladimir Menshakov
2009-12-12
moved noisy debug messages to level 1
Vladimir Menshakov
2009-12-08
added message duration override, increased 'the end' timeout
Vladimir Menshakov
2009-12-08
added final credits
Vladimir Menshakov
2009-12-08
fixed default font height
Vladimir Menshakov
2009-12-08
allow font to be rendered out of screen
Vladimir Menshakov
2009-12-08
cleaned up final scene, fixed guard glitches
Vladimir Menshakov
2009-12-08
added missing orientation for kLoadScene event
Vladimir Menshakov
2009-12-07
finally fixed pathfinding
Vladimir Menshakov
2009-12-07
skip walkboxes that contain source or destination point.
Vladimir Menshakov
2009-12-07
show main menu by f5 button
Vladimir Menshakov
2009-12-05
fixed multiline message positioning
Vladimir Menshakov
2009-12-05
do not use walkbox more than once.
Vladimir Menshakov
2009-12-03
added original-like pathfinding.
Vladimir Menshakov
2009-12-01
find out the meaning of the rest 4 bytes in walkbox structure
Vladimir Menshakov
2009-12-01
use selected object with both mouse buttons as in original game
Vladimir Menshakov
2009-12-01
display '&' next to the object name as in original game.
Vladimir Menshakov
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-22
minor callback fixes
Vladimir Menshakov
2009-11-22
do not decrement timer while scene is busy
Vladimir Menshakov
2009-11-22
fixed first mansion attempt animations
Vladimir Menshakov
2009-11-20
do not trigger any events while scene id == -1
Vladimir Menshakov
2009-11-18
more missing callbacks
Vladimir Menshakov
2009-11-18
use actual actor position for overlay positioning to avoid z-order glitches.
Vladimir Menshakov
2009-11-18
minor textual fixes
Vladimir Menshakov
2009-11-17
added face animation for the messages
Vladimir Menshakov
2009-11-17
added kEffect for screen shaking, fixed barman callback
Vladimir Menshakov
2009-11-17
removed noisy debug
Vladimir Menshakov
2009-11-17
implemented real zooming in forest house
Vladimir Menshakov
2009-11-17
implemented zoomed rendering
Vladimir Menshakov
2009-11-17
guard surface list from the sizes of zero
Vladimir Menshakov
2009-11-17
added SurfaceList, ported overlay to it, fixed many z-order issues. (found me...
Vladimir Menshakov
2009-11-17
corrected scene 7 hack
Vladimir Menshakov
2009-11-17
found strange hack about room 7 and overlay.
Vladimir Menshakov
2009-11-17
corrected overlay z-order based on bottom coordinate (fixes chair in captain'...
Vladimir Menshakov
2009-11-17
fixed backtrace matrix initialization
Vladimir Menshakov
2009-11-17
reverted old z-order
Vladimir Menshakov
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