index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
tinsel
/
bmv.cpp
Age
Commit message (
Expand
)
Author
2009-10-26
TINSEL: Remove MemoryHandle(), some unneeded #includes and the return value o...
Max Horn
2009-10-26
TINSEL: Cleanup
Max Horn
2009-10-26
TINSEL: Some cleanup to the BMV code
Max Horn
2009-10-20
TINSEL: Move BMV player code into a new BMVPlayer class
Max Horn
2009-10-20
TINSEL: Start cleanup BMV code
Max Horn
2009-10-09
Some const correctness changes; cleanup
Max Horn
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-09-24
TINSEL: Fixed some warnings about unreachable code
Filippos Karapetis
2009-08-08
Commit of dhewg's patch to fix screen refreshes on the Wii
Paul Gilbert
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing st...
Kostas Nakos
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-23
endian fixes
Joost Peters
2008-12-12
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (...
Sven Hesse
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis