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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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detection.cpp
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Author
2018-07-09
TINSEL: Remove thumbnail support
David Fioramonti
2018-07-06
TINSEL: Show saved game creation time in load/save gui
David Fioramonti
2018-05-10
ENGINES: Add unknown game variants to the game detector results
Bastien Bouclet
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-05-11
TINSEL: Safer string manipulation
Eugene Sandulenko
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-25
TINSEL: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
TINSEL: Only request actual save slots in listSaves.
Johannes Schickel
2014-02-18
TINSEL: Make GPL headers consistent in themselves.
Johannes Schickel
2013-06-06
TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
Filippos Karapetis
2012-07-15
TINSEL: Remove the GF_CD and GF_FLOPPY flags
Filippos Karapetis
2012-07-15
TINSEL: Added script workaround for #3543624 - DW1 PSX demo idle animation
Paul Gilbert
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2011-08-07
TINSEL: Fixed deleting saved games from the launcher (bug #3387551)
Filippos Karapetis
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-10
TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-16
ENGINES: Unify engine names
Thierry Crozat
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-03-30
TINSEL: Remove dead variables
Max Horn
2010-11-07
COMMON: Rename and tweak MD5 functions
Max Horn
2010-11-07
DETECTOR: Get rid of ADGF_KEEPMATCH
Max Horn
2010-11-01
TINSEL: Explain why exactly RTL is disabled
Max Horn
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
Moved tinsel detection tables to separate file.
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-18
Replace some strncpy usages with Common::strlcpy.
Johannes Schickel
2010-04-12
Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew la...
Ori Avtalion
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-02-19
tinsel: Add detection for Discworld 1 floppy EUR version
Fabio Battaglia
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-03
LordHoto spotted the same kind of overlapping strcpy() call in one more place.
Torbjörn Andersson
2010-01-03
Don't uses strcpy() on overlapping memory areas. It's undefined.
Torbjörn Andersson
2009-12-29
Corrected the Russian Discworld 1 MD5 values
Paul Gilbert
2009-12-28
Added MD5 data for Russian Discworld 1
Paul Gilbert
2009-11-23
COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn...
Max Horn
2009-10-20
TINSEL: Move BMV player code into a new BMVPlayer class
Max Horn
2009-09-10
Removed incorrect German Neon Edition MD5
Paul Gilbert
2009-09-08
tinsel: correct mac cd checksums, made on files extracted as raw data
Fabio Battaglia
2009-09-08
Tinsel: added (disabled) Discworld 1 MAC detection entry
Fabio Battaglia
2009-09-07
Added second German Neon Edition detection entry
Paul Gilbert
2009-07-19
Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
Paul Gilbert
2009-07-10
tinsel: proper detection entry for Discworld 1 Italian only CD
Fabio Battaglia
2009-07-02
Added support for compressed sample files (patch #2815426 by m_kiewitz)
Sven Hesse
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
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