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path: root/engines/tinsel/graphics.cpp
AgeCommit message (Expand)Author
2012-12-18TINSEL: Enhanced music is not supported in the Mac version of DW1Filippos Karapetis
2012-12-15TINSEL: Fix sprite clipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Initial version of the graphics drawing function for DW1 MacFilippos Karapetis
2012-12-13TINSEL: Unify the PSX graphics drawing code with the restFilippos Karapetis
2012-12-11TINSEL: Clean up the graphics draw types codeFilippos Karapetis
2012-12-11TINSEL: Merge the different TinselV0/V1 graphics code handlersFilippos Karapetis
2012-12-11TINSEL: Add an initial incomplete graphics decoder for DW1 MacFilippos Karapetis
2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: colour -> colorMax Horn
2010-10-15TINSEL: Fix for #3087863 - Code analysis warningsPaul Gilbert
2010-06-27Fixed GCC warnings. (Same warning twice, actually.)Torbjörn Andersson
2010-06-27Workaround that corrects some bad frame data in the Russian version that was ...Paul Gilbert
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ...Fabio Battaglia
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...Fabio Battaglia
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
2009-05-18tinsel: fixed "Unknown drawing type" for inventory in Discworld PSXFabio Battaglia
2009-05-18tinsel: start adding transparency support to Discworld PSXFabio Battaglia
2009-05-15tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet...Fabio Battaglia
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to supp...Fabio Battaglia
2009-03-01only center vertically in DW2Kostas Nakos
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...Filippos Karapetis
2008-07-25TINSEL: Get rid of Graphics::Surface classMax Horn
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn