Age | Commit message (Expand) | Author |
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion |
2011-04-14 | ALL: colour -> color | Max Horn |
2010-10-15 | TINSEL: Fix for #3087863 - Code analysis warnings | Paul Gilbert |
2010-06-27 | Fixed GCC warnings. (Same warning twice, actually.) | Torbjörn Andersson |
2010-06-27 | Workaround that corrects some bad frame data in the Russian version that was ... | Paul Gilbert |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-08-08 | Commit of dhewg's patch to fix screen refreshes on the Wii | Paul Gilbert |
2009-06-03 | tinsel: removed some warnings related to psx code and cleanup of psx palette ... | Fabio Battaglia |
2009-05-25 | tinsel: avoid unnecessary iterations in Discworld PSX palette remapper | Fabio Battaglia |
2009-05-25 | tinsel: endianess fix Discworld PSX palette remapper | Fabio Battaglia |
2009-05-24 | tinsel: fix some uninitialized var used in Discworld PSX | Fabio Battaglia |
2009-05-24 | tinsel: fix for CLUT palettes in Discworld PSX | Fabio Battaglia |
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel |
2009-05-24 | tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di... | Fabio Battaglia |
2009-05-24 | tinsel: take into account clipping when drawing PSX 4-bit images | Fabio Battaglia |
2009-05-18 | tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX | Fabio Battaglia |
2009-05-18 | tinsel: start adding transparency support to Discworld PSX | Fabio Battaglia |
2009-05-15 | tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet... | Fabio Battaglia |
2009-04-24 | tinsel: begin modifying drawing function to support psx 4-bit cluts | Fabio Battaglia |
2009-04-23 | tinsel: start wiring some Discworld PSX graphical functions into engine | Fabio Battaglia |
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to supp... | Fabio Battaglia |
2009-03-01 | only center vertically in DW2 | Kostas Nakos |
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-17 | move necessary code outside of assert | Willem Jan Palenstijn |
2008-12-07 | Added code differences for DW1 demo to allow the first game screen to start | Paul Gilbert |
2008-12-06 | Implemented the Tinsel v0 WrtNonZero graphics renderer | Paul Gilbert |
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh... | Filippos Karapetis |
2008-07-25 | TINSEL: Get rid of Graphics::Surface class | Max Horn |
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn |