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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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graphics.cpp
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Author
2009-04-24
tinsel: begin modifying drawing function to support psx 4-bit cluts
Fabio Battaglia
2009-04-23
tinsel: start wiring some Discworld PSX graphical functions into engine
Fabio Battaglia
2009-04-23
tinsel: Enable Discworld PSX detection and begin adding some function to supp...
Fabio Battaglia
2009-03-01
only center vertically in DW2
Kostas Nakos
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-17
move necessary code outside of assert
Willem Jan Palenstijn
2008-12-07
Added code differences for DW1 demo to allow the first game screen to start
Paul Gilbert
2008-12-06
Implemented the Tinsel v0 WrtNonZero graphics renderer
Paul Gilbert
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-07-25
TINSEL: Get rid of Graphics::Surface class
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn