Age | Commit message (Collapse) | Author |
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
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This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
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Refer to bug #3110936
This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
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OBJECT** for a pointer to the head.
Signed-off-by: Max Horn <max@quendi.de>
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static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame
svn-id: r45618
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consistency
svn-id: r44634
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svn-id: r36058
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should be completable
svn-id: r35196
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svn-id: r33230
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