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scummvm-rg350
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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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palette.cpp
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Author
2009-05-25
tinsel: avoid unnecessary checks in discworld psx palette remapper
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-26
tinsel: changed PSX CLUT converter to report effective number of colours used...
Fabio Battaglia
2009-04-24
tinsel: added Discworld PSX palette converting function
Fabio Battaglia
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing st...
Kostas Nakos
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
2009-01-25
some DW2 endian fixes
Joost Peters
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-07-25
TINSEL: Updating the palette should only require a call to OSystem::updateScr...
Max Horn
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn