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path: root/engines/tinsel/savescn.cpp
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2010-11-16TINSEL: Mark all (?) global vars with a FIXME commentMax Horn
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
2010-07-16Cleanup.Torbjörn Andersson
svn-id: r50924
2009-11-02TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ↵Max Horn
static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame svn-id: r45618
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-26TINSEL: Remove MemoryHandle(), some unneeded #includes and the return value ↵Max Horn
of MemoryReAlloc() svn-id: r45408
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25TINSEL: Fixed forgotten ClearScreen(0) callMax Horn
svn-id: r33281
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
svn-id: r33259
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230