Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-17 | TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler | Paul Gilbert | |
2012-02-22 | TINSEL: Rename globals to add g_ prefix. | Alyssa Milburn | |
2011-10-20 | TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problem | Paul Gilbert | |
2011-10-18 | TINSEL: Bugfix for restoring DW1 savegames with a saved scene | Paul Gilbert | |
This happens, for example, when restoring a savegame of the dragon summoning book close-up. After restoring, you couldn't leave the close up. | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-14 | ALL: colour -> color | Max Horn | |
2010-11-16 | TINSEL: Mark all (?) global vars with a FIXME comment | Max Horn | |
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262 | |||
2010-07-16 | Cleanup. | Torbjörn Andersson | |
svn-id: r50924 | |||
2009-11-02 | TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ↵ | Max Horn | |
static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame svn-id: r45618 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-26 | TINSEL: Remove MemoryHandle(), some unneeded #includes and the return value ↵ | Max Horn | |
of MemoryReAlloc() svn-id: r45408 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-20 | Fixed loading Discworld 2 savegames from GMM. | Johannes Schickel | |
svn-id: r35453 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-07-25 | TINSEL: Fixed forgotten ClearScreen(0) call | Max Horn | |
svn-id: r33281 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |