Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | TINSEL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-22 | TINSEL: Take advante of Engine::initializePath. | Johannes Schickel | |
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup. | |||
2013-12-07 | TINSEL: Add missing getDebugger() for engine API. | D G Turner | |
2013-06-20 | TINSEL: Clip mouse position to be within the screen (bug #3613765) | Filippos Karapetis | |
The mouse cursor warping code via the keyboard allows the cursor to go outside the screen. We now limit the cursor's position to always stay within the screen | |||
2013-06-06 | TINSEL: Revert the incorrect flagging of DW2 entries as CD versions | Filippos Karapetis | |
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change | |||
2012-12-13 | TINSEL: Remove outdated comment | Filippos Karapetis | |
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-12-10 | TINSEL: Simplify the scene entrance handling code | Filippos Karapetis | |
This also reverts the rest of the BE resource handling code | |||
2012-12-01 | TINSEL: Start handling the BE resources of the Mac versions of DW1 | Filippos Karapetis | |
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI | |||
2012-07-15 | TINSEL: Remove the GF_BIG_ENDIAN flag | Filippos Karapetis | |
2012-07-15 | TINSEL: Remove the GF_CD and GF_FLOPPY flags | Filippos Karapetis | |
2012-07-15 | TINSEL: Remove the GF_DEMO flag | Filippos Karapetis | |
2012-07-15 | TINSEL: Added script workaround for #3543624 - DW1 PSX demo idle animation | Paul Gilbert | |
2012-06-07 | TINSEL: Remove unused member _scheduler in TinselEngine. | Johannes Schickel | |
This is a leftover from before the move of the coroutine code. | |||
2011-09-08 | TINSEL: Made some static data const. | Johannes Schickel | |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-03-25 | TINSEL: Remove unused TinselEngine::_musicVolume member | Max Horn | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-11-20 | TINSEL: Preliminary functionality for reading BE data files | Paul Gilbert | |
svn-id: r54392 | |||
2010-10-22 | TINSEL: Compilation fix | Paul Gilbert | |
svn-id: r53709 | |||
2010-10-22 | TINSEL: Added new opcode set for the DW2 Demo | Paul Gilbert | |
svn-id: r53708 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-08-25 | TINSEL: Fix bug #3032780: "DW: Mute setting does not work" | Eugene Sandulenko | |
Bug #3032778 was fixed too as it is the duplicate. Since there is no engine-specific logic, rely on superclass' setupSoundSettings(), and use it on startup too. svn-id: r52374 | |||
2010-08-24 | TINSEL: Partial fix for MIDI in German release. | Eugene Sandulenko | |
Bug #2827022: "DW: Enhanced music doesn't work". This release has completely different MIDI.DAT file. So far offsets and detection for this version were added. The mapping has to be confirmed with James Woodcock. svn-id: r52323 | |||
2010-07-12 | TINSEL: Replace global object s_rectList by a TinselEngine member var | Max Horn | |
svn-id: r50834 | |||
2010-04-28 | TINSEL: Avoid global constructor for clickPos | Max Horn | |
svn-id: r48841 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | TINSEL: Turn config code into a simple C++ class | Max Horn | |
svn-id: r45617 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | TINSEL: Move Common::List instances mouseButtons & keypresses into TinselEngine. | Max Horn | |
Global C++ objects are not portable, as their constructors / destructors may never be called. svn-id: r45283 | |||
2009-10-20 | TINSEL: Move BMV player code into a new BMVPlayer class | Max Horn | |
svn-id: r45269 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-03-01 | only center vertically in DW2 | Kostas Nakos | |
svn-id: r39052 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-01-12 | Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵ | Filippos Karapetis | |
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-06 | Library routine and interpreter fixes for the DW1 demo | Paul Gilbert | |
svn-id: r35257 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-09-01 | TINSEL: Enabled listSaves support | Max Horn | |
svn-id: r34263 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: TINSEL | Max Horn | |
svn-id: r34257 | |||
2008-08-30 | cleanup | Max Horn | |
svn-id: r34215 | |||
2008-08-30 | TINSEL: The engine version is an integer, not a bitfield | Max Horn | |
svn-id: r34214 |