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path: root/engines/tinsel/tinsel.h
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2010-04-28TINSEL: Avoid global constructor for clickPosMax Horn
svn-id: r48841
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02TINSEL: Turn config code into a simple C++ classMax Horn
svn-id: r45617
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-20TINSEL: Move Common::List instances mouseButtons & keypresses into TinselEngine.Max Horn
Global C++ objects are not portable, as their constructors / destructors may never be called. svn-id: r45283
2009-10-20TINSEL: Move BMV player code into a new BMVPlayer classMax Horn
svn-id: r45269
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-06Library routine and interpreter fixes for the DW1 demoPaul Gilbert
svn-id: r35257
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support ↵Paul Gilbert
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-09-01TINSEL: Enabled listSaves supportMax Horn
svn-id: r34263
2008-09-01Merging more of the GSoC 2008 RTL branch: TINSELMax Horn
svn-id: r34257
2008-08-30cleanupMax Horn
svn-id: r34215
2008-08-30TINSEL: The engine version is an integer, not a bitfieldMax Horn
svn-id: r34214
2008-08-30TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵Max Horn
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210
2008-08-13Fixed some memory leaks in TinselChristopher Page
svn-id: r33849
2008-08-06Added RTL feature to TinselChristopher Page
svn-id: r33671
2008-08-02Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵Max Horn
confusion with DW2 svn-id: r33553
2008-07-25TINSEL: Get rid of Graphics::Surface classMax Horn
svn-id: r33275
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
svn-id: r33259
2008-07-23cleanupMax Horn
svn-id: r33250
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230