Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-28 | TINSEL: Avoid global constructor for clickPos | Max Horn | |
svn-id: r48841 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | TINSEL: Turn config code into a simple C++ class | Max Horn | |
svn-id: r45617 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | TINSEL: Move Common::List instances mouseButtons & keypresses into TinselEngine. | Max Horn | |
Global C++ objects are not portable, as their constructors / destructors may never be called. svn-id: r45283 | |||
2009-10-20 | TINSEL: Move BMV player code into a new BMVPlayer class | Max Horn | |
svn-id: r45269 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-03-01 | only center vertically in DW2 | Kostas Nakos | |
svn-id: r39052 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-01-12 | Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵ | Filippos Karapetis | |
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836 | |||
2008-12-12 | - Save games are now listed from oldest to newest in the GMM load dialog for ↵ | Filippos Karapetis | |
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316 | |||
2008-12-06 | Library routine and interpreter fixes for the DW1 demo | Paul Gilbert | |
svn-id: r35257 | |||
2008-12-06 | Beginning of support for DW1 Demo - Interpret has been changed to support ↵ | Paul Gilbert | |
opcode differences, and CallLibraryRoutine has a new mapping list of routines svn-id: r35252 | |||
2008-12-02 | - Set the maximum number of save games in DW1 and DW2 to 100, up from 30 | Filippos Karapetis | |
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-09-01 | TINSEL: Enabled listSaves support | Max Horn | |
svn-id: r34263 | |||
2008-09-01 | Merging more of the GSoC 2008 RTL branch: TINSEL | Max Horn | |
svn-id: r34257 | |||
2008-08-30 | cleanup | Max Horn | |
svn-id: r34215 | |||
2008-08-30 | TINSEL: The engine version is an integer, not a bitfield | Max Horn | |
svn-id: r34214 | |||
2008-08-30 | TINSEL: Added support for the 3,4 and 5 FLAGS (multi lingual) versions of DW ↵ | Max Horn | |
(only 4 flags version has been tested; see also bug #2048383) svn-id: r34210 | |||
2008-08-13 | Fixed some memory leaks in Tinsel | Christopher Page | |
svn-id: r33849 | |||
2008-08-06 | Added RTL feature to Tinsel | Christopher Page | |
svn-id: r33671 | |||
2008-08-02 | Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid ↵ | Max Horn | |
confusion with DW2 svn-id: r33553 | |||
2008-07-25 | TINSEL: Get rid of Graphics::Surface class | Max Horn | |
svn-id: r33275 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-23 | cleanup | Max Horn | |
svn-id: r33250 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |