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AgeCommit message (Expand)Author
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good enough...Joost Peters
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...Paul Gilbert
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
2009-07-16Fixed GCC warning.Torbjörn Andersson
2009-07-16Prior script fix also fixes bug #2820788, with stealing wizard's malletsPaul Gilbert
2009-07-16Added game script fix for bug #2680397 - game hang when using the brochure on...Paul Gilbert
2009-07-16Added no blocking fix for Present Outside Inn scene as wellPaul Gilbert
2009-07-16Game script fix for bug #2525010 - in the GRA version, the luggage blocked Ri...Paul Gilbert
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, an...Paul Gilbert
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
2009-07-11Bugfix to properly save the currently playing midi music when saving a scenePaul Gilbert
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
2009-07-02Added support for compressed sample files (patch #2815426 by m_kiewitz)Sven Hesse
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-23tinsel: added some comments to psx palette mapperFabio Battaglia
2009-06-16Formatting.Johannes Schickel
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use recursi...Fabio Battaglia
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ...Fabio Battaglia
2009-05-31tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSXFabio Battaglia
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...Fabio Battaglia
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
2009-05-25Till we specify an common behavior when loading a game state on startup fails...Johannes Schickel
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ...Fabio Battaglia
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...Fabio Battaglia
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...Fabio Battaglia
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...Fabio Battaglia
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...Fabio Battaglia
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-18tinsel: fixed "Unknown drawing type" for inventory in Discworld PSXFabio Battaglia
2009-05-18tinsel: start adding transparency support to Discworld PSXFabio Battaglia