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AgeCommit message (Expand)Author
2009-09-10Removed incorrect German Neon Edition MD5Paul Gilbert
2009-09-08tinsel: correct mac cd checksums, made on files extracted as raw dataFabio Battaglia
2009-09-08Tinsel: added (disabled) Discworld 1 MAC detection entryFabio Battaglia
2009-09-07Added second German Neon Edition detection entryPaul Gilbert
2009-08-28Added missing parameter size specifiers for the DW-GRA Palace Guards script f...Paul Gilbert
2009-08-20Bugfix for assert in the DW2 Cartwheel scenePaul Gilbert
2009-08-19Corrected comments in the bug workaround listPaul Gilbert
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au...Johannes Schickel
2009-08-17Fix for some more !!HIGH STRINGS!! when talking to the palace guardsPaul Gilbert
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
2009-08-14Fix incorrect memset() call (reported by Peter Bortas).Joost Peters
2009-08-09Changed subtitles display speed to also include the time taken to say voice s...Paul Gilbert
2009-08-08Change workaround for bug #2820054 to apply for all GRA versions.Johannes Schickel
2009-08-08Formatting fix.Johannes Schickel
2009-08-08Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster)Johannes Schickel
2009-08-08Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ...Johannes Schickel
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good enough...Joost Peters
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...Paul Gilbert
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
2009-07-16Fixed GCC warning.Torbjörn Andersson
2009-07-16Prior script fix also fixes bug #2820788, with stealing wizard's malletsPaul Gilbert
2009-07-16Added game script fix for bug #2680397 - game hang when using the brochure on...Paul Gilbert
2009-07-16Added no blocking fix for Present Outside Inn scene as wellPaul Gilbert
2009-07-16Game script fix for bug #2525010 - in the GRA version, the luggage blocked Ri...Paul Gilbert
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, an...Paul Gilbert
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
2009-07-11Bugfix to properly save the currently playing midi music when saving a scenePaul Gilbert
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
2009-07-02Added support for compressed sample files (patch #2815426 by m_kiewitz)Sven Hesse
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-23tinsel: added some comments to psx palette mapperFabio Battaglia
2009-06-16Formatting.Johannes Schickel
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use recursi...Fabio Battaglia
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ...Fabio Battaglia
2009-05-31tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSXFabio Battaglia
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...Fabio Battaglia
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
2009-05-25Till we specify an common behavior when loading a game state on startup fails...Johannes Schickel
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ...Fabio Battaglia