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AgeCommit message (Expand)Author
2012-07-11TINSEL: Added MD5 detection entries for Discworld 1 Polish translationPaul Gilbert
2012-07-09TINSEL: Fix bug #3541230 - "DW: PSX version locks up after using the book"Filippos Karapetis
2012-06-07TINSEL: Remove unused member _scheduler in TinselEngine.Johannes Schickel
2012-05-17TINSEL: Fix compiler warningPaul Gilbert
2012-05-17TINSEL: Refactored Tinsel engine to use the Common coroutine schedulerPaul Gilbert
2012-05-17COMMON: Moved the Tinsel Coroutine code into it's own Common classPaul Gilbert
2012-05-03TINSEL: Add basic PSX SEQ playback supportMatthew Hoops
2012-05-03TINSEL: Capitalize 'demo'Matthew Hoops
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-02-11TINSEL: Added extra fields to the savegame header for SCN/GRA usage and languagePaul Gilbert
2011-12-30TINSEL: Take advantage of KeyState::hasFlags.Johannes Schickel
2011-12-08TINSEL: Replace usage of 'goto'.D G Turner
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-11-14TINSEL: Don't leak _curChunk on exit.Alyssa Milburn
2011-10-24LAUNCHER: Add GUIO_NOASPECT to tinselStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-20TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problemPaul Gilbert
2011-10-18TINSEL: Bugfix for restoring DW1 savegames with a saved scenePaul Gilbert
2011-10-16TINSEL: Revert of prior commits for #2893946Paul Gilbert
2011-10-14TINSEL: Alter previous DW1 bugfix so that DW2 still works properlyPaul Gilbert
2011-10-13TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")Torbjörn Andersson
2011-10-04TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playingPaul Gilbert
2011-09-08TINSEL: Made some static data const.Johannes Schickel
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
2011-08-13Merge pull request #63 from tsoliman/detection-tablesFilippos Karapetis
2011-08-08TINSEL: Code formattingMax Horn
2011-08-07TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiatedFilippos Karapetis
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-08-06TINSEL: Flag CD titles with ADGF_CDTarek Soliman
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-06-20TINSEL: Don't leak running processes in Scheduler::reset().Alyssa Milburn
2011-06-20TINSEL: Fix/comment CORO_KILL_SELF macro.Alyssa Milburn
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02TINSEL: Replace snprintf() usage with Common::String::format()D G Turner
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-23TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewerseriktorbjorn
2011-05-18TINSEL: Remove declarations for non-existent functions FindObject() and GetNe...Christoph Mallon
2011-05-18TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use OBJECT**...Christoph Mallon
2011-05-18TINSEL: Document pDispList OBJECT linked list 'trick'Max Horn