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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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2012-07-11
TINSEL: Added MD5 detection entries for Discworld 1 Polish translation
Paul Gilbert
2012-07-09
TINSEL: Fix bug #3541230 - "DW: PSX version locks up after using the book"
Filippos Karapetis
2012-06-07
TINSEL: Remove unused member _scheduler in TinselEngine.
Johannes Schickel
2012-05-17
TINSEL: Fix compiler warning
Paul Gilbert
2012-05-17
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
Paul Gilbert
2012-05-17
COMMON: Moved the Tinsel Coroutine code into it's own Common class
Paul Gilbert
2012-05-03
TINSEL: Add basic PSX SEQ playback support
Matthew Hoops
2012-05-03
TINSEL: Capitalize 'demo'
Matthew Hoops
2012-02-22
TINSEL: Rename globals to add g_ prefix.
Alyssa Milburn
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2012-02-11
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
Paul Gilbert
2011-12-30
TINSEL: Take advantage of KeyState::hasFlags.
Johannes Schickel
2011-12-08
TINSEL: Replace usage of 'goto'.
D G Turner
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-14
TINSEL: Don't leak _curChunk on exit.
Alyssa Milburn
2011-10-24
LAUNCHER: Add GUIO_NOASPECT to tinsel
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-10-20
TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problem
Paul Gilbert
2011-10-18
TINSEL: Bugfix for restoring DW1 savegames with a saved scene
Paul Gilbert
2011-10-16
TINSEL: Revert of prior commits for #2893946
Paul Gilbert
2011-10-14
TINSEL: Alter previous DW1 bugfix so that DW2 still works properly
Paul Gilbert
2011-10-13
TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")
Torbjörn Andersson
2011-10-04
TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playing
Paul Gilbert
2011-09-08
TINSEL: Made some static data const.
Johannes Schickel
2011-08-24
AUDIO: Rename Vag to XA
Matthew Hoops
2011-08-13
Merge pull request #63 from tsoliman/detection-tables
Filippos Karapetis
2011-08-08
TINSEL: Code formatting
Max Horn
2011-08-07
TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiated
Filippos Karapetis
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-08-07
TINSEL: Fixed deleting saved games from the launcher (bug #3387551)
Filippos Karapetis
2011-08-06
TINSEL: Flag CD titles with ADGF_CD
Tarek Soliman
2011-08-06
ALL: Reduce audio/ header dependency
Eugene Sandulenko
2011-06-20
TINSEL: Don't leak running processes in Scheduler::reset().
Alyssa Milburn
2011-06-20
TINSEL: Fix/comment CORO_KILL_SELF macro.
Alyssa Milburn
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-10
TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
TINSEL: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-23
TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewers
eriktorbjorn
2011-05-18
TINSEL: Remove declarations for non-existent functions FindObject() and GetNe...
Christoph Mallon
2011-05-18
TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use OBJECT**...
Christoph Mallon
2011-05-18
TINSEL: Document pDispList OBJECT linked list 'trick'
Max Horn
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